The Attack Types. Check the description again.

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So remember. Attack types are just descriptions shortened into one word and you apply them when you use a attack. Their elements dont really mean anything. And the attack types effect can only trigger once everytime you use a attack. So if you see some thing that says "flip 3 coins for each heads deals +40 Energy dmg" if you got 3 heads you dont trigger the Energy attack types effect 3 times.

Total 27.

Fire-Flame: Flame damage deals +10 damage per debuff and buff on foe.

Fire-Energy: Deals +20 if foes max hp is lesser than 500.

Fire-Blast: Deals +10 dmg for each energy foe dosent have to retreat.

Fire-Blaze: Deals +10 dmg for every 200 in foes max hp. deals +20 dmg if foe does not have a buff.

Thunder-Shock: Deals +20 damage for each time a foe is hit by a electric attack.

Thunder-Sting: Deals +10 dmg for each time foe is damaged.

Thunder-Razor: Deals +10 dmg for every hundred in foes hp.

Thunder-Gale: Deals +10 dmg for every 100 hp you lose and Ignore reduce dmg effects.

Water-Acid: Deals +20 dmg for each 300 hundred in foes max hp deals +20 dmg if attacking a foe that is weak to the move your using.

Water-Force: Deals +30 dmg if foes dodge is lesser than yours or if foe has a debuff.

Ice-Frost: Deals +30 dmg if foes dodge is lesser than yours. if foes dodge is higher then deals +10 dmg.

Ice-Shatter: Deals +30 dmg if foes hp is higher than yours.

Normal-Slash: Deals +10 dmg for each energy foe requires to retreat.

Normal-Crush: Deals +20 dmg if foes hp is lesser than yours.

Earth-Burst: Deals +10 dmg if foe has a debuff also deal +20 dmg for every time foes is hit by a Burst attack

Earth-Absorb: Deals +10 dmg. deals +30 dmg if foe has a buff. Restore 20 hp.

Earth-Barbed: Deals +10 dmg for each debuff foe has. And deals +10 dmg each time foes hit by a earth element attack.

Dark-Lurid: Deals +20 dmg if foe has a debuff. deal +10 dmg if your hit is higher than foes. deals +10 dmg if your dodge is higher than foes. deals +20 dmg if foe did 60 or less dmg the last time they attacked you.

Dark-Venom: Deals +20 dmg if foe is below 300 hp. deals +10 dmg if foe has a debuff. Deals +20 dmg if foe is weak to the move being used.

Dark-Lacerate: Chance 5 to deal +30 dmg. Deals +10 dmg if foe has a higher retreat cost.

Nightmare-Orange: Summon a shield for 3 of your moves when attacked reduce dmg taken by 10 and while active foe takes 20 dmg every their move. Can summon multiple of these shields at once.

Nightmare-Green: Deal +40 dmg and restore 20 hp.

Nightmare-Red: Deal +10 dmg gain Swiftness and inflict Slow.

Nightmare-Blue: Reduces your dmg taken by 20 next time your attacked. Steal 1 of foes buffs your choice. Guranteed hit.

Nightmare-Purple: Chance 6 to inflict Nightmare Virus. Chance 4 to restore 50 hp. Ignore all buffs.

Psychic-Mystic: Deals +20 dmg if foes max hp is lesser than yours deals +10 dmg if foe is a thunder fire water or grass type.

Psychic-Mania: Deals +20 dmg for each debuff you and your foe has.




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