THE SCARIEST SCI-FI INDIE HORROR EVER!!! | We Went Back | Bad Ending (or is it the good ending idk)
This We Went Back gameplay features the complete playthrough/full game walkthrough including We Went Back all endings (Good ending/Bad ending). In this sci-fi Indie horror game let’s play I plan to find all clues and codes for the final puzzle, all possible scares (all jumpscares - the game has a space monster in it), camera, all interactable moon symbols and the golden record. This horror game was developed by Dead Thread Games and is available for PC (Steam). If you’re wondering, the We Went Back terminal password is FUTILE. If you enter the password straight away, you’ll get an achievement – you’re welcome. Do you want a We Went Back ending explained video? Leave a comment below!
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About We Went Back:
We Went Back is a science-fiction time-looping horror game located on an abandoned lunar station. Explore, deduct, and unleash terror in order to find a way out.
You wake up in an abandoned space station. Alone. GO.
Who: You. Just you. All by yourself.
What: You're trying to find a way out.
When: Depends on who you ask.
Where: An abandoned space station.
Why: Be honest – do we ever know why?
How: Find clues. Solve a puzzle. Get scared. Get out.
We Went Back is roughly a 30-50 minute experience.
Features:
- Dynamically Changing Environments: You can experience multiple changes within the space station's environment. The devil is in the details.
- Escape Room Style Gameplay: Love escape rooms? So do we! There are clues to find and a puzzle to solve. The environment holds the key.
- 70's Inspired Retro-Futuristic Art Style: Everything is influenced by that old-school space aesthetic we all love, from each poster all the way down to the teensiest decal.
- There's a Rat: We have a rat. No, you cannot pet him but he’s loved nonetheless.
All We Went Back Steam Achievements:
Wake Up, Sleepyhead: Opened the cryotube door.
Say Cheese: Collected the camera.
Go to the Garden, Sinner: Collected the Golden Record.
Street Cred: Finished watching the credits.
Cheater: Inputted the password without collecting any clues or walking through any doors.
Stop Repeating Yourself: Collected all clues without triggering the repeating rooms.
Heretic: Solved the password.
The Blazing World: Walked through fire.
One Giant Leap: Finished one complete playthrough
Billy Boy: Experienced all possible scares.
Ghostly Glow: Took pictures of every interactable moon symbol.
Dead Thread Games is an independent studio comprised of diverse individuals in Salt Lake City, Utah.
The Developers:
Producer: Caughey Zachery
Gameplay Designer: Emilee Choate
Narrative Designer: Lis Moberly
Product Manager: Jacob Nielsen
Gameplay Engineers: Pinak Jilan, Mit Doshi, Arash Tadjiki
Character Artist: Branden Craghead
Gameplay / UI Engineer: Rohan Patel
Lighting / Tech Artist: Sourabh Hamigi
Environment Artist: John Davies
Technical Animator / Rigging Artist: Danny Diaz
Concept / 2D Artist: Cameron Brotzman
3D Artist: Victor Lopez
UI / Visual Designer: Zach Gainer
Audio Designer: Ryan Milford