The Silver Case (PS4) - glitches and observations

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Published on ● Video Link: https://www.youtube.com/watch?v=gkOO3LpMMz4



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Let's Play
Duration: 11:02
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Some remaining miscellaneous clips I have from this game at the moment.

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0:00 - Some details about the "saving while moving" exploit.

Often when you save while stepping into a loading zone, upon reloading your character will be out of bounds outside the doorway. But in all cases like this that I've tried, there's only one room outside bounds and you can't really go anywhere except back in bounds.

0:35 - saving during other "transition" maps like the wireframe displays of a building, you are able to start playing inside these screens. But once again, there usually isn't much space to move in and not much to do.

1:18 - if you save at points with no 3d-view available, your character ends up in a void where it's seemingly not possible to go anywhere. The UI also does some slightly glitchy things during these moments.

1:44 - if you're in menu as a FMV starts, the FMV begins playing inside the menu.

2:02 - A test in the first Placebo-report.

I tried doing a small skip by saving while walking up to the computer for the first time to be able to use it early. Sadly, examining the computer early isn't really helpful - you just get a glitchy scene where music overlaps and which cancels out before any e-mails can be read.

2:31 - Text overlap glitch tests in Decoyman. (Spoilers for the finale of the case follow.)

It's possible to start text overlap glitch as you walk into the climactic encounter with Ayame. This allows you to regain control while the cutscene is going on, although sadly you can't leave the area because trying to use the exit door just makes Sumio complain to you. This cutscene also cannot be started anew, so in that sense your glitching options seem a bit limited.

3:28 - however, being able to move in the HQ afterwards allows doing something interesting. If you walk back up to the main area, the Ayame chase cutscene starts anew, sending you back to the Shelters to find Ayame as if you were in a time loop.

Depending on your timing, you may get other side effects too. Like here the graphics will be invisible until you enter a shelter for the first time.

After you're sent back to the shelters, you don't have to do this level anew again. Instead, you can just go straight to the final shelter and find Ayame right away.

4:46 - with a different timing you can take the Ayame chase cutscene to the hospital area near level finale. This makes the Ayame cutscene interrupt the first hospital cutscene, overlapping even more music after you are sent back to the shelters. A total of 3 musics playing at once, such cacophony!

(This is technically a skip too, since if you now play through the rest of the level again, the game counts the first hospital cutscene as watched. Unfortunately having to watch the Ayame cutscene twice is slower than watching the hospital scene once, so while it's a skip, it doesn't save time.)

7:06 - I tried some skip ideas in Kamuidrome.

(It's possible to start text overlap glitch inside the night club. This on the other hand allows you to regain control early during all the rest of the cutscenes in the entire level. Sadly, the design is such that it doesn't help in doing any skips whatsoever.)

On this clip I tried using the computer twice to see if I could activate a level transition twice and thus skip one of the cutscenes. Unfortunately, whatever I tried, it always resulted in a softlock.

I didn't try this in the later instances when you sit on the computer during the level. Perhaps it might be possible to do double level transition at some point later in the level with correct timing, but it's painful to test due to all the unskippable cutscene.

8:09 - The rest of the video is some clips of sightseeing in normally non-playable areas, mostly in the case Lifecut.

Here's moving around in the shop exterior at night.

8:39 - For some reason if you save & load in the staircases, you can walk back up them at a super fast speed. There's also nothing loaded beyond so you can see out of bounds in the process. Sadly there's no way to harness this kind of awesome speed in a speedrun so far.

9:01 - Saving during one of the long walks returns you to an unloaded area.

9:24 - Saving & loading inside the moving train.

9:48 - Saving & loading at the mid-point station during the ride.

10:09 - Saving early as you reach the final area leaves you standing far outside the level in a colorful void.

(Not on the vid: if you save & load as your character is getting up from the train bench, he ends up back sitting on the bench. He is stuck there.)

10:30 - Saving & loading when entering the special room with Hachikawa allows you to move around in there. The exit to this room endlessly loops in on itself, causing you to always return to it when trying to leave.







Tags:
the silver case
glitch
trick
bug