The SPEEDiator: "The Angry Neighbors" speedrun
Yup, I surely showed lots of discretion in letting these people speak.
No, that's not a Skip button. That's a Stop button, which you're meant to use after listening to these characters' grievances but before they get nasty. Yet the game often allows you to press Stop again immediately and get a new set of choices for it. It has no real memory of what has transpired, either; it's just a series of cues to the next scene. There are only a couple of cases where Jim will stop you from interrupting for the next few sentences, and only a couple of cases where a choice causes instant failure. Otherwise you can take any silly path you want to reach the good ending and go completely "Commanders of Siege Force" on it.
This was also a test of recording in "HD", via playing the SWF file in full-screen! Now I realize I might be able to do this even faster by using Tab-Enter to select things or by getting a better mouse, but I wasn't really serious about speedrunning.
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