The THAUMATURGE PLAYTEST for Pathfinder 2e: Is It Too Strong? (A Rules Lawyer Briefing)
(Sorry the music gets too loud at times during the demo!)
In today's Briefing, the Rules Lawyer analyzes the Thaumaturge Playtest and does a demonstration combat. Is it too strong? What Implements are you most interested in, and what do you think of the Playtest? Comment below!
CORRECTIONS:
-At 18:05, only a REGULAR failure on the save triggers the additional effect.
-The iconic thaumaturge's name is Mio*s*
-At 36:32, the correct sequence was to apply Weakness 2 next, as the last step of calculating damage. This would have made the incoming damage 11. Then, the skeletal champion would have had the choice of using its Shield Block reaction against it, because the trigger is "would take damage from a physical attack." (This means that Shield Block cannot block damage BEFORE triggering one's weakness!)
-At 42:28, I forgot to apply the skeleton's resistance to piercing damage. (The thaumaturge's ability doesn't negate resistances - only "triggers" weaknesses.)
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0:00 - Opening Statement
1:33 - Overview
3:45 - Knowledge
4:33 - Find Flaws
6:55 - Implement, Implement's Empowerment
7:45 - Gaining & Improving Implements
9:06 - WTF
9:32 - Implement #1: Amulet
11:54 - Implement #2: Chalice
14:50 - Implement #3: Lantern
16:56 - Implement #4: Wand
18:44 - Implement #5: Weapon
21:44 - Class Feats Overview
28:17 - Demonstration!
29:09 - Mios' 1st Turn
34:27 - Mios' 2nd Turn
41:57 - Implement's Interruption
43:03 - Mios' 3rd Turn
47:33 - Mios' 4th Turn
48:51 - Closing Statement
LEARN PATHFINDER 2E! From The Rules Lawyer:
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Character Creation - A Breakdown: https://youtu.be/zBb10JowP30
Fun Martials & Clerics, & Interesting Monsters! A Second Combat: https://youtu.be/fLnmENaQykE
Tactics & Strategies to Beat Pathfinder 2e's Tough Fights: https://youtu.be/PRq0VaN1-XE
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