The Thinker's Core (Episode 11) - BioShock 2 Remastered: Minerva’s Den

The Thinker's Core (Episode 11) - BioShock 2 Remastered: Minerva’s Den

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BioShock 2
Game:
BioShock 2 (2010)
Category:
Show
Duration: 20:17
16 views
2


In this episode of BioShock 2 Remastered: Minerva’s Den:
Having collected more ADAM and leveling his abilities, Subject Sigma enters The Thinker's Core and is forced to make his way through the Maintenance Access Shafts after Reed Wahl blocks off the main access to the Thinker's Core. Eventually, Subject Sigma is able to reach The Thinker's Core where he begins to print the Thinker's code. However, Reed Wahl puts a stop to the process by shutting down The Thinker and summons several Lancer Big Daddies to take out Subject Sigma. Subject Sigma dispatches the Lancer Big Daddies and then kills Reed Wahl before successfully printing The Thinker's code. In a shocking development, Subject Sigma learns that he is actually C.M. Porter and makes his way to his office to take the bathysphere back to the surface.

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GAME DESCRIPTION
BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games. The player assumes the role of Subject Sigma, an armored human or "Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of BioShock 2, with new enemies and weapons.

Minerva's Den was created by a small team within 2K Marin led by Steve Gaynor, who partly based the setting on ideas he discussed in his hiring interview. The team decided upon a small, personal story about identity and free will, which explores an unseen part of the underwater city of Rapture. Minerva's Den was initially released for PlayStation 3 and Xbox 360 consoles in August 2010, and was later released and reissued on other platforms. It was well received by critics, who praised its story, characters, and gameplay; reviewers, including those writing for Kotaku and Paste, considered it one of the best video game expansions of all time. The experience of creating a small, story-focused project inspired Gaynor and other 2K employees to form The Fullbright Company and create Gone Home (2013).

GAME INFORMATION
Name: BioShock 2 Remastered: Minerva’s Den
Developer: 2K Marin (BioShock 2: Minerva’s Den), Blind Squirrel Games (BioShock: The Collection/BioShock 2 Remastered: Minerva’s Den)
Publisher: 2K Games
Platforms: Microsoft Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Mac OS X, Nintendo Switch
Release Date: August 31st, 2010 (BioShock 2: Minerva’s Den), September 13th, 2016 (BioShock: The Collection/BioShock 2 Remastered: Minerva’s Den)
Website: https://2k.com/en-US/game/bioshock-2/

Game Description and Information Source(s):
https://en.wikipedia.org/wiki/BioShock_2%3A_Minerva's_Den

HASHTAGS
#BioShock2 #BioShock2Remastered #BioShock #BioShock2MinervasDen #MinervasDen




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BioShock: The Collection
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BioShock: The Collection playthrough



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