The Unholy War (PS1) - Polygonal Cyber-Alien Wars on the PSX - Saturday Afternoon Gaming

The Unholy War (PS1) - Polygonal Cyber-Alien Wars on the PSX - Saturday Afternoon Gaming

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Cyborgs vs aliens in a godless duel to the death!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

The Unholy War
from https://en.wikipedia.org/wiki/The_Unholy_War

The Unholy War is a PlayStation video game developed by Toys for Bob and published by Eidos Interactive. It is a fighting game in which characters fight in a 3D environment using mêlée and projectile attacks. The game features two modes: Mayhem Mode, in which the player fights other characters in one-on-one battles; and Strategy Mode, in which the player fights campaigns on various battlefields. The game came with a demo of Legacy of Kain: Soul Reaver.

In both modes, the game is based around the taeng arena. Each character has three attack moves that take power from a constantly regenerating energy bar. The arenas have numerous hazards, teleporters and power-ups. Every character has its strengths and weaknesses against other characters.

In strategy mode, the overview map is made of a series of interlocking hexagons (called Hexes). On most maps, both sides have a base occupying a single Hex that can be used to buy or sell units. The aim is to destroy all of your opponent's units and their base. Strategy mode is turn-based; you are allowed to make up to three moves before control switches to your opponent, who then makes three moves before you regain control and so on.

A 'move' consists of either moving a unit, or using a unit's special skill. Buying and selling units do not count as moves. You can only move the same unit once per turn and use its special skill once per turn. Different units move different distances.

To attack an enemy unit, you move a unit onto an adjacent Hex and confirm an attack. The game then enters arena combat mode. Whoever loses the battle has the option of bringing another unit into the arena, provided it is next to the Hex being attacked. Combat ends when the loser surrenders or all of his 'backup' units have been killed.

AUR is a magical resource that can be mined by placing a character onto a Hex containing AUR and as with moving and fighting, some units are better than others when it comes to mining. You will get an extra 20 or 40 AUR at the start of every turn, provided the Hex stays occupied. AUR can be used to buy units or use a unit's special skill.

The enemy base is destroyed when one of your units enters the Hex it occupies, and all units guarding it are killed. The base generates 10 Aur per turn until it is destroyed.

In between each level, you will receive more information on the game's story by an unknown being called "the observer". Reading these will show you how the story develops.




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