Not a Hero (PS4) - PJs & Indie Games - Holiday Gaming Special 2019
The most festive of blood baths...
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I'm Gaming Jay: Youtube gamer, let's player, and fan of retro games... This holiday season I'm taking a break from retrogaming to catch up on some indie games! There's really no better way to spend your holiday break than throwing on some PJs, grabbing some hot chocolate, and gaming all afternoon. So join me and let's play some games! Today's game is...
Not a Hero
from https://en.wikipedia.org/wiki/Not_a_Hero
Not a Hero is a cover system 2D shooter video game developed by the British indie development studio Roll7 and published by Devolver Digital. The game released on 14 May 2015 for Microsoft Windows. A later update, which was built using the Chowdren runtime for Clickteam Fusion 2.5, introduced builds for OS X and Linux, on 30 September 2015. The PlayStation 4 version of the game released on 2 February 2016, with the PlayStation Vita version being cancelled. A Supper Sanzzy Edition, including a new extra campaign, was released on Xbox One by Team17 in May 2016, and on Nintendo Switch by Devolver Digital in August 2018.
The anthropomorphic, purple rabbit BunnyLord has travelled back in time from 2048 to be elected as mayor to save the world as it is known from total destruction and alien invasion. During his candidateship, he needs to show the citizens why he should be elected and sets up freelance anti-heroes to clean up crime in the city under his name.
Not a Hero was originally created under the title Ur Not a Hero by John Ribbins as a free indie game to accomplish his game list of ideas he made in 2012, which also included OlliOlli. Ur Not a Hero was released to on The Daily Click under the user name butterfingers on 10 January 2013.[3] Although Not a Hero mostly relies on Ur Not a Hero, its mechanics are based on three games from John Ribbins' list: the cover-based shooter aspect, and with that the major aspect, comes from Ur Not a Hero, the indoor level design comes from his game Jeffrey Archer and BunnyLord's randomly generated sentences and sounds are from his game Hackathor.[4] Roll7 later developed the game further, partnering up with ISO-Slant, a Clickteam Fusion add-on to make a 2D game appear 2¼D and to make one able to look around it using ISO-Slant glasses. This port was arranged by Roll7's artist Jake Hollands, making Not a Hero the first game to use ISO-Slant technology.[5] The visual style developed for the game is a bright pixel art. In an interview, lead artist Hollands stated "I learned to create pixel art in the week before my interview at Roll7 and got much better at it whilst working on Not a Hero, but don't plan to return to it - I think that outside of a nostalgic choice there should be a good reason to use it".[6]
The game was later picked up by Devolver Digital, who had published OlliOlli as well. BunnyLord was later given his own Twitter account to post his ideas and opinions about politics, as well as parodying it.[7] On 21 April 2015, Not a Hero was announced to be hacked, although it later turned out to be official demo being released. For that, the developer, Roll7, created a web page for the so-called UJIP Party, representing the opponent of BunnyLord, with advertisement video, information on why BunnyLord's "illegal immigration" should not be tolerated and a download for the game's "hacked" demo.[8] On 1 May 2015, Roll7 announced that the game's release will be delayed one week, due to Jake Hollands wanting to implement 60 FPS into the game, as all previous version have run at 30 FPS.[9] A later update, which was built using the Chowdren runtime for Clickteam Fusion 2.5 by MP2 Games, introduced builds for OS X and Linux on 30 September 2015. On 12 January 2016, it was announced that Not a Hero would be released for PlayStation 4 on 2 February 2016, with the PlayStation Vita version being officially cancelled later that day.