The Vegetables of War | Crossroads Inn - Part 10 (Tavern Management RPG)
Crossroads Inn continues and we finally get round to growing some delicious vegetables in our garden! This is all against the backdrop of war however, as Lady Commander begins her military campaign against Untermarch.
We receive further instructions from Calisterre, who comes up with a plan to push the zone of combat away from us to make our inn a safer place to visit for our secret allies, The Merchant's Guild.
We also build ourselves another lovely bedroom for fancier guests, hire some more staff and treat ourselves to a splendid compost maker.
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Crossroads Inn can be found here: https://store.steampowered.com/app/867290/Crossroads_Inn/
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Crossroads Inn is a real-time management sim with role-playing games elements. The game consists of two unique modes offering totally different experiences.
In Sandbox mode gamers will focus solely on managing their business and economy – to build their very own tavern, hire and oversee staff, manage the supply chains and create new dish recipes. In Campaign mode, micromanagement is just a prelude to a rich story as the kingdom is in turmoil and a shift of power is expected. Your Inn will soon attract the attention of important political and military figures, who are desperately trying to hold on to the reins of power. Gamers will become part of a large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests inspired by RPG games – You will even have a damsel in distress to save!
A List Of Features Includes:
Real-time management sim and RPG in one!
Two distinct game modes: an epic Campaign mode with a non-linear story (12 different endings!) and nearly endless Sandbox mode dedicated to hardcore sim fans
A rich and detailed lore with feuding factions and powerful organizations – choose to forge alliances or work against others in an original low fantasy setting
Once in a lifetime culinary adventure designed in cooperation with the experts from Nerds’ Kitchen! Discover recipes, create new dishes and serve varied menus to attract different social groups
A complex tavern economy simulation with various groups of customers, special guests, unique and regular employees, dozens of resources and facilities to build and develop - all binded together with a network of reliances
Original soundtrack composed by talented team including Marcin Przybyłowicz (The Witcher 3) and recorded with traditional folk instruments from various cultures and eras
Expanded in-game culinary recipes along with a fully developed nutritional system created to influence relationships with different guests and fractions
Extensive in-game editor that allows to fully modify game and to create your own campaigns, scenarios and adventures with access to all game assets
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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