
The Wanderplane Tests Our Skills! Post-Game in Sackboy: A Big Adventure (Part 17) - The Co-Op Couch
Welcome back to The Co-Op Couch, where today we're playing more post-game content in Sackboy: A Big Adventure! This final world, The Wanderplane, is unlocked after completing the main story. Unlike the Knitted Knight Trials we have been playing, this world consists of more traditional Sackboy levels, but they are still very challenging nonetheless! We start out with Keep On Leaping On, a sky-high platforming challenge that right off the bat brought Tyrus to the brink of insanity. The final three levels in this episode each focused on one of Sackboy's wearable items, starting with High And Mighty, which relies on the Plasma Pumps and requires us to hover through various dangers. Next was Best in Throw, where we used the Boomerang to help gather keys (and had to make some tough decisions to survive). The final level, In Full Swing, uses the Clawstring/Grappling Hook (or as we like to call it, the Crappler). These levels were definitely a big spike in difficulty, but they were so fun!
Make sure you join us for the next episode where we will take on the FINAL post-game challenge in the Wanderplane, Little Big Finale! And let us know your thoughts on Sackboy: A Big Adventure in the comments below!
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