THE WARD COLLECTION!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #5
THE WARD COLLECTION!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #5
Welcome back to part 5 of my blind playthrough of Indiana Jones and the Fate of Atlantis; one of the most highly related point and click adventure games of all time! This game is an absolute classic and has been recommended to me over and over again! The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey.
In this episode, we fly back to The Azores with our newly acquired Eel Figurine and use it in a trade with Mr Costa for information about the location of Plato's Lost Dialog! He tells us he doesn't know the exact location but he heard that it now forms part of The Ward Collection. Indy tells Sophia that The Ward Collection is stored at none other than Barnett College; the exact place we started off! We go back to the libaray in Barnett College and discover the bookcase which fell on us at the start of the game is the one which contains the book! We can't pick it up though because it's too heavy so we climb up the Rope and pick up an Arrowhead! We use the Arrowhead on the Screws on the back of the Bookcase and open the back panel to collect Plato's Lost Dialog! We go back to Indy's office and read through the book! It seems we'll need 3 special stones to be able to find the location of Atlantis! Sophia knows two people who might know where they can be found! They're in Monte Carlo and Algiers! We decide to head to Monte Carlo first to find Trottier!
#IndianaJonesFateOfAtlantis #IndianaJones #PointAndClick
Previous Episode:
https://youtu.be/ZzeAOTMCFfQ
Next Episode:
https://youtu.be/IwfNI3cAAh4
Game Playlist:
https://www.youtube.com/playlist?list=PLKoQcABlBCdbHRH69Z2-myeGfuvzKHEB6
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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.
Fate of Atlantis was praised by critics and received several awards for best adventure game of the year. It became a million-unit seller and is widely regarded as a classic of its genre today. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.
Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee,[1] thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s.[2] The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to".[3] Conversations with non-playable characters unfold in a series of selectable questions and answers.[4]
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