THE WATCHTOWER | Dishonored 2 - Part 6
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Dishonored 2 introduces non-lethal combat moves, and features the "chaos" system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a "sympathetic" person gives the player more chaos than killing others, while in contrast killing a "murderous" character gives the player a lesser amount.[4] The amount of chaos accrued affects the dialogue used by Emily and Corvo, as well as the world itself. Insects called "bloodflies" make nests in corpses, leading to an increase in bloodflies the more people are killed and encouraging the player to hide bodies from them while on a mission.
► Outro Music :: Unexpected [NCS Release] by David Bulla.
► Link :: https://www.youtube.com/watch?v=ReBDW-4mtyo&list=PLRBp0Fe2GpgmsW46rJyudVFlY6IYjFBIK
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