The Witcher 1 Enhanced Edition - Trailer

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The Witcher
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The Witcher 1 Enhanced Edition - Trailer

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The Witcher (Polish: Wiedźmin), by Polish writer Andrzej Sapkowski, is a fantasy series of short stories and novels about the witcher Geralt of Rivia. In Sapkowski's books, "witchers" are monster hunters who (with training and body modification) develop supernatural abilities at a young age to battle deadly beasts. The books have been adapted into a film, a television series, video games, and a graphic novel series. The series of novels is known as the Witcher Saga. The short stories and novels have been translated into numerous languages, including English.

The books have been described as having a cult following in Poland, the Czech Republic, Hungary, Slovakia, Ukraine, Romania, Russia, Serbia, Bulgaria and other Central and Eastern European countries.

The video games have been very successful, and as of March 2018, they have sold over 33 million copies worldwide.

The Witcher (Polish: Wiedźmin [ˈvʲjɛ̇ʥ̑mʲĩn]) is an action role-playing game developed by CD Projekt Red and published by Atari.

The game utilizes BioWare's proprietary Aurora Engine. A console version was to be released in late 2009 using an entirely new engine and combat system and entitled The Witcher: Rise of the White Wolf; it was suspended, however, due to payment problems with console developers Widescreen Games.
Two sequels were released: The Witcher 2: Assassins of Kings in 2011 and The Witcher 3: Wild Hunt in 2015.

There are three camera styles available in The Witcher: two top-down perspectives, where the mouse is used to control most functions, and an over-the-shoulder view, which brings the player closer to the in-game combat, but limits visibility. In all three views the controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach.

Players can choose one of three fighting styles to use in different situations and against different foes. The fast style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies; the strong style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style features sweeping attacks best used if Geralt is surrounded.

The player can switch between the styles at any point. Both of Geralt's main swords also have distinctively different combat styles from other weaponry, and serve specific purposes. The steel blade is used to fight humans and other flesh-and-blood beings, while the silver sword is more effective against supernatural monsters and beasts (against some of which steel may have no effect whatsoever). With precise timing, the player can link Geralt's attacks into combos to more effectively damage enemies.

Alchemy is a major part of gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison or have other harmful effects on Geralt. Each time Geralt drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace. In addition to potions, the player can create oils used to augment the damage done by weapons. They can also create bombs for use as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.

A time-delayed decision-consequence system means that the repercussions of players' decisions will make themselves apparent in plot devices in later acts of the game. This helps avert a save-reload approach to decision making. It also adds to the game's replay value, as the consequences resulting from the player's decisions can lead to great difference in the events that take place later, and ultimately a very different gameplay experience than in prior playthroughs.

The player often find themselves choosing from the lesser of two evils rather than making a clear choice between good and evil, a situation reflective of real life morality.







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