The Witcher 3 Sidequest - A Towerful Of Mice
A Towerful Of Mice
Recommended Level: 6
Location/ Obtained from: After talking to Keira at the end of sidequest - An invitation from Keira Metz
Objective: Find a way to get to Fyke Isle
Now that you have the lamp, you'll need to head for the island. Examine the map of Velen to find the marker for the island, then look at the edges of the lake surrounding it for a boat icon. This is Keira's boat and you can use it to cross the water to the isle or simply swim across (or fast-travel there if you have already explored it).
Optional Objective: Use Keira's boat to reach Fyke Isle
Hop in the boat and sail it across the lake to the isle
Objective: Head towards the tower
Ahead of you, will be the stone tower. Cross the grounds and climb up the stairs to enter it, listening to Keira with your magic communicator.
Optional Objective: Use the magic lamp to find ghosts
As you explore the tower, you will find green distortions in the air that signify a spot you can use the magic lamp. Press RB to use the quest item and light up these spots to find out information on what happened in the tower and gain experience for each one you find.
Objective: Explore the tower
Despite the creepy atmosphere, there are no enemies here (just a ton of mice) so make your way up through the levels of the tower towards the top floors. Grab whatever loot you wish and examine the ghosts you wish until you get close to the top level. When you do, Keira will inform you of a laboratory at the top of the tower you will need to find.
Objective: Find the mage Alexander's laboratory
When you reach the top floor, you'll find it doesn't look much like a laboratory. Using your witcher senses on the floor, you will spot scrape marks on the ground showing a secret door. Pull both the nearby levers so they are facing down to open the secret door.
Objective: Use Keira's lamp to investigate Alexander's laboratory
In the corner of the hidden room, you'll find another distortion. Use your lamp to reveal the ghost waiting there to trigger a scene with the lady of the tower. During the discussion you will find out what happened to her and listen to her request for help. Observant players will have found the fresh corpse in the tower and already be suspicious of something being amiss, but the choice is yours.
Fine - Triggers option one path: Help Annabelle
Not sure I trust you - Triggers option two path: Fight Annabelle
OPTION ONE: Help Annabelle
Objective: Take Annabelle to Graham
Exit the tower and cross the lake to find Graham's hut on the shoreline. When you arrive, you'll find him unreceptive to guests but he will open the door when you speak. Watch the scene play out to hand over the bones.
Objective: Investigate what happened
A few steps away from the hut, you'll hear a horrified scream. Return to the hut to see Annabelle the pesta (plague maiden) hovering over Graham's corpse before she vanishes. Turns out doing this only released her from the tower.
Option Results: This means Annabelle terrorizes the countryside causing illness and plague (cut-scene only, no in-game impact).
Note: Option one rejoins the main sidequest thread after this point.
OPTION TWO: Fight Annabelle
If you take this path, you'll need to fight Annabelle a couple of times on your way out of the tower (you won't be able to kill her though, just force her to vanish).
Objective: Talk to Graham about Annabelle
Exit the tower and cross the lake to find Graham's hut on the shoreline. When you arrive, you'll find him unreceptive to guests but he will open the door when you speak. After hearing about what happened on the island, Geralt will convince Graham to return with him to the island to try and placate Annabelle's ghost.
Objective: Take Graham to Annabelle
Return to the tower, as you enter the lowest floor three wraiths will spawn in the room. Use quen to protect yourself from their back attacks and/ or yrden to force them to materialize. After slashing your way through. At the top of the tower, you'll be able to see the two lovers 'embrace,' and the curse will be lifted. Hell of a looker isn't she?
Option Results: Annabelle will be at rest and not haunt the tower any longer
Note: Option two rejoins the main sidequest thread here
Objective: Tell Keira you've lifted the curse on Fyke Isle
Fast-travel back to Keira's hut to give her the good news (or use the magic communicator) to conclude the sidequest, and obtain another one from her.
Read more: http://guides.cheatcc.com/the-witcher-3-wild-hunt-guide-walkthrough/guide_sections/story-22-brothers-in-arms-velen#ixzz3dVxrOXoG
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