The Witcher 3 Story Quest 08 - Family Matters (Part 1)

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STORY 08 - Family Matters

Recommended Level: 6

At the end of the Bloody Baron quest, Geralt had insisted on searching the rooms of the baroness and his daughter to discover what happened to them.

Objective: Follow the Baron

The baron will lurch to his feet and lead you out of the room and up to to where the ladies' chambers can be found. After the baron opens the jammed door, you'll be free to access the rooms.

Objective: Use your witcher senses to search the room

Note: Remember to loot the rooms here as there are a lot of valuables to pick up. Apparently the baron doesn't mind.

Baroness's room

Examine the following items in the room to get a good idea of what happened:

Candlestick on a table to the left of the door
Flowers on the desk directly across from the door
Rectangular 'lighter area' on the wall to the right
Painting of the Baron and Baroness next to the lighter area on wall
Large wardrobe on the opposite side of the painting
Candlestick again, now you have the missing piece wine stains will be visible at the base of it

Objective: Use your witcher senses to locate where the scent is coming from

Wine stains - Follow the scent trail down the stairs to the loose board partway down
Loose board - pick up the amulet hidden beneath the board

Daughter's room

Doll next to the daughter's bed
Rusty key and incense inside wardrobe opposite the door

Once you've got the amulet, you can approach the baron (you can continue investigating as well, but the amulet is all you need to move the quest forward).

Objective: Talk to the baron about what you found

Head back to where the baron is waiting and show him what you found. The amulet will advance the dialogue, but you can ask him about the other items you found as well for some additional information, plus a pretty funny bit of info about the doll.

Objective: Find the pellar's hut

The pellar can be located fairly close by. Blackbough, the nearest village from the Crow's Nest has his hut on the outskirts. Fast-travel and/ or ride to the hut to find a group of the baron's men at the pellar's door. When you near the group, you will enter a discussion with the leader. Here you can convince him to leave using axii or make them leave by force. Either way, once you are done you can talk to the pellar.

STORY SUB-QUEST: A Princess In Distress

Recommended Level: 6

Objective: Find the pellar's goat using the bell and your witcher senses

This is likely the first time you've been given a usable quest item if you've only been taking main story quests so far. The bell should already be equipped in your inventory (in the pockets slot) and can be used by pressing RB. Looks like we have to round up the missing pellar's goat, so follow the mini-map trail into the search area and head straight West across it.

As you cross the area, you'll likely find a group of four wolves near the middle. Quickly dispatch them so you don't have to deal with them while you are leading the goat back shortly. When you reach the Western edge of the search area, you should automatically spot the goat (Geral will say "There you are") and the objective will update. If you don't find princess straight away, just explore the nearby area around the edge of the circle and you should stumble across her.

Objective: Bring the goat to the pellar

Before you start leading the goat anywhere, make sure you are prepared to deal with a bear. Bears are vulnerable to beast oil and use of the quen sign for defense. Yes, a bear. As you lead the goat back by ringing the bell, the stupid nanny will decide to wander over to a bear cave, leaving you to fight it before the bear devours the goat. Press RB every few meters as you travel back towards the pellar's hut.

Objective: Defend the goat from the bear

You'll pass over the bodies of the wolves you slaughtered earlier and then the goat will attempt to commit suicide by being eaten by the aforementioned bear. Sigh in weary resignation as you pull out your sword and go to work, using your quen sign to prevent damage, rolling away from the bear's ground smashes and dodging it's vicious claw swipes. Once you emerge victorious, resume your escort quest and finish taking the goat back to the pellar. Dude, buy a better frickin' gate lock next time.

End subquest

Objective: Read the bestiary to learn more about botchlings

Read more: http://guides.cheatcc.com/the-witcher-3-wild-hunt-guide-walkthrough/guide_sections/story-08-family-matters#ixzz3bWOEjPUs
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Tags:
The Witcher 3: Wild Hunt
The Witcher 3
The Witcher III
Story
Quest 8
Quest Eight
Family Matters
Part 1
Part One



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