The Witcher 3 Story Quest 06 - Ladies Of The Wood (Path 1)

Subscribers:
2,440
Published on ● Video Link: https://www.youtube.com/watch?v=zWtFsRa3QYM



Duration: 1:02:26
5,173 views
3


STORY 06 - Ladies of the Wood

Recommended Level: 6

Objective: Read "The Ladies of the Wood"

At the end of the Wandering in the Dark quest (story 05), you picked up a volume named "The Ladies of the Wood." Search for it in your inventory under quest items and read it to update your objective.

Objective: Find the crones of Crookback Bog

Objective: Use your witcher senses to find the shrine that marks the start of the Trail of Treats

Follow the new trail on the mini-map for a fair way until you arrive at a swampy area. When you reach the marker, use your witcher senses to spot a glowing red human shaped carving with a necklace of sweets around it's neck. Examine it to begin your march along the trail of treats.

Objective: Follow the Trail of Treats using your witcher senses

From where you are standing next to the carving, begin following the trail, while staying between the glowing red sweets hanging from the trees. The path is very obvious (simply follow the dirt trail) until you near a large house and a scene takes control.

Objective: Go to the hut and talk to the boy

Once the scene ends, you'll be in a square with buildings all around. Follow the mini-map trail into one of the nearby huts and try to talk to Travik. Unfortunately Gran will get in the way and stop you talking to him. Looks like we'll need to distract her somehow.

Objective: Ask the children in the swamp village about Johnny

Objective: Find a way to lure Gran away from the hut

Talk to any of the kids outside and ask them to help you while you talk to them. When you do, they'll challenge you to a game of hide-n-seek, offering to help you with Gran if you manage to find them all.

Objective: Find the hidden children with you witcher senses (4)

All of the children except Aynara are either inside of just outside of huts in the area. If you have problems locating them, watch the vide from the 12:30 mark to see their locations.

Genny. Behind the East hut hiding inside a bush

Mikula: Under a window inside the North-West hut

Yagna: Inside a bush behind the North-East hut

Aynara: Right on the South-West edge of the search area next to a tree

Now the kids will keep their end of the bargain and you'll get the chance to go inside and talk to Travik. After a quick chat, you'll need to scour the swamp for this "Johnny."

Objective: Look for Johnny in the swamp using your witcher senses

Note: Make sure you are prepared to deal with several groups of drowners in the next few quest steps (repair your silver sword and stock up on health items etc).

Start following the trail on the mini-map out into the swamp. A short distance away from the swamp village, a group of two drowners will pop up from the water. Remember that they are weak to necrophage oil and the igni sign. Don't forget to use the quen sign to protect yourself from damage as well.

Alongside the drowners will also be a water hag, these enemies move in a similar fashion to drowners. They are vulnerable to northern wind bombs, necrophage oil as well as the igni sign and quen sign. Use the same tactics as you did in the previous quest (light attacks, keep quen active and use igni when the enemies are clustered together) to bring down the enemies fast.

Objective: Find Johnny's footprints

After the fight, you'll get the opportunity to use you witcher senses to look for traces of Johnny. At the North edge of the search area are some of Johnny's footprints. Examining them will have you on the trail once again.

Objective: Follow Johnny's footprints using your witcher senses

A little ways on, you'll run into another group of drowners (four of them), so be ready with your igni spell and silver sword once more. Once this lot is slashed and bleeding across the landscape, resume following the footprints until you arrive at a strange burrow (mentioned by Travik).

Objective: Lure Johnny out of his burrow

Call to Johnny to initate a scene where you finally meet the elusive friend of Travik.

Objective: Follow Johnny

Looks like we'll have to help the little fella find his lost voice. Start tailing the godling through the swamp. After several seconds, you'll run into four drowners once again (geez, these guys are becoming like grunts in Halo).

Objective: Defeat the monsters

Slash and grab once again to resume your swamplands jaunt with Johnny. Describing the same fight two times is more than enough, folks.

Objective: Follow Johnny

A little further on our nature hike, Johnny will stand still at the base of a cliff. As you get close, a scene will trigger. Johnny's missing voice is apparently in the nest on top of that cliff. Figures. Time to break out the rock climbing equipment.

Read more: http://guides.cheatcc.com/the-witcher-3-wild-hunt-guide-walkthrough/guide_sections/story-06-ladies-of-the-wood#ixzz3bODkqKFb
Under Creative Commons License: Attribution Non-Commercial No Derivatives







Tags:
The Witcher 3: Wild Hunt
The Witcher 3
The Witcher III
Story
Quest 06
Quest Six
Ladies Of The Wood
Part 1
Path 1
Path One



Other Statistics

The Witcher 3: Wild Hunt Statistics For TheRealCheatCC

There are 281,414 views in 132 videos for The Witcher 3: Wild Hunt. His channel uploaded over 1 day worth of The Witcher 3: Wild Hunt videos, or 17.64% of the total watchable video on TheRealCheatCC's YouTube channel.