The Worst Possible Location | The Legend of Zelda: Ocarina of Time Randomize Part 8
Bean Checks are the wooooooorst.
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The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.
It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Developed concurrently with Super Mario 64 and Mario Kart 64, it was initially intended as a 64DD disk and as a console launch game, but was ultimately delayed and released in cartridge format instead. Veteran Zelda series composer Koji Kondo created the musical score.
The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress.
Ocarina of Time received widespread approval from critics and consumers and won several awards and accolades. Reviewers praised its visuals, sound, gameplay, soundtrack, and writing. It has been widely cited as one of the greatest video games of all time, with numerous publications ranking it as the greatest video game ever made. It was commercially successful, with more than seven million copies sold worldwide. In the United States, it received more than three times more pre-orders than any other video game to date and was the best-selling game in the country in 1998.
--------------Randomizer Info--------------
This program takes The Legend of Zelda: Ocarina of Time and randomizes the locations of the items for a new, more dynamic play experience. Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks with any possible usage of keys in dungeons.
The randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing though they offer no guarantees that all glitches will have identical behavior to the original game. Glitchless can still mean that clever or unintuitive strategies may be required involving the use of things like Hover Boots, the Hookshot, or other items that may not have been as important in the original game.
Each major dungeon will earn you a random Spiritual Stone or Medallion once completed. The particular dungeons where these can be found, as well as other relevant dungeon information can be viewed in the pause menu by holding the "A" button on the C-Item Menu.
As a service to the player in this very long game, many cutscenes have been greatly shortened, and text is as often as possible either omitted or sped up.
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