There's Still a Few Challenges for XDefiant Upcoming...
XDefiant is now out of the last play test and back into the waiting game for the game's full release. When that will be, we don't quite know, but it's *sometime* upcoming and if reports are to believed, it's eyeing another summer release window here, hopefully for real this time around. But déjà vu and the potential memes of "I'll see you in another year" for the launch, I think there's an important discussion to be had about the hurdles still facing the game. Yes, it's awesome that we're getting a free to play, arcade shooter, no cost to us that we can grind out. Yes, it's awesome that in an industry that prioritizes SBMM and player retention as much as it does lately, it's awesome to not have that be an integral part of the game. Yes, it's awesome to have any sort of competition in an industry that can push all parties involved to hopefully be better and create a better product for players but beyond that? Like actually beyond the surface, what keeps you around? Today I wanted to discuss a few things that I'm hoping to see in the future for XDefiant as a bigger picture thing, so drop your thoughts, drop a like and subscribe for more XDefiant and other FPS coverage. For now, let's get into it... This is: There's Still a Few Challenges for XDefiant Upcoming...
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00:00 - Intro
01:02 - What Adds Replayability to XDefiant?
02:28 - How Will Post-Launch Content Be Handled in XDefiant?
03:31 - Can XDefiant Keep Up With Weapon & Faction Balancing?
04:03 - Can Netcode, Hit Detection & More Be Fundamentally Improved in XDefiant?
04:32 - Can XDefiant Introduce a Good Anti-Cheat?
06:08 - Can XDefiant Balance Microtransactions Without Going Overboard?
07:36 - Final Notes on XDefiant's Future Challenges
08:38 - Thanks for watching! Subscribe, like & comment!
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