These 30 seconds almost killed Dead Space
🧠 What happens when a single scene brings an entire game crashing down?
Dead Space is considered one of the most intense horror games of all time – but it almost never came out, or at least became a different game. The reason? A single tentacle scene.
In this video, you'll learn:
🎮 how Glen Schofield's vision of "Resident Evil in space" became reality,
😱 why half a minute of gameplay cost MONTHS of development,
💀 and how mutilation, sound design, and psychology made Dead Space a horror legend.
💡 This video is a must-see for all horror fans, game designers, and anyone who wants to know how creative visions almost falter in reality.
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🛒 If you'd like to support me, you can order from Amazon at no extra cost using the following affiliate link: hthttps://amzn.to/3pKEpMKInformation in the video is based on a developer interview with Glen Schofield, conducted by Ars Technica.
0:00 The Scariest Game of All Time
1:18 Sound Design
2:28 Immersion
3:17 Mutilation
4:09 Innovation
5:30 The Tentacle
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