These CHANGES Could Improve POE2 For the Better... In Path of Exile 2: The Third Edict
#poe2 #pathofexile2 #arpg
These takes might not be liked by all but I think any part of the sum of them could vastly improve player drop off and increase retention into the future and address a number of community concerns around the game.
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Builds in order of video:
0:00 Introduction
2:14 Trading Improvements
4:44 A Focus on Game Balance
10:04 Crafting Improvements (Scours and Alterations)
12:49 Less Downsides to Gear and Skills
15:32 Re-thinking Trials
18:37 Gem Level Scaling and it's Limitations
22:25 Adding Merc from POE 1 Might Actually Be a Good Idea
23:47 Map Sizes are Still a problem
25:50 Trinket Overhaul
27:15 Attribute Scarcity
28:32 Skill & Weapon Locking (Player Agency for Builds)
31:10 Offense v Defense (The Glass Cannon Problem)
35:27 Conclusion
Coffee & Chaos Podcast Series with @buffalobaron
EP1 • FEEDBACK For The State of POE 2 | Coffee a...
EP2 • Trials vs Lab: A Better Endgame or Just Di...
EP3 • Mercenaries, Nerfs, and New Beginnings | C...
EP4 • Was It A Massive SUCCESS or FAILURE? | Cof...
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