Max Payne stills never giving up for his long vendetta engagement upon searching his family murderer till a mysterious answer has been perturbedly discovered.
Max Payne is a 2001 third-person shooter game developed by Remedy Entertainment. The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game features a gritty neo-noir style and uses graphic novel panels with voice-overs as its primary means of storytelling, drawing inspiration from hard-boiled detective novels by authors like Mickey Spillane. It contains many allusions to Norse mythology, particularly the myth of Ragnarök and several names. The gameplay is used in third person perspective and heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
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My apology for an unprepared commentary voice with a lack of comprehensiveness (due to autism). No advanced video editing method intended.