they really said "no stars"

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Published on ● Video Link: https://www.youtube.com/watch?v=fr77rLF8q54



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This is cut from the Let's Play Super Mario 64 Crowd Control, stream number 2.\n\nThis stream is a crowd control stream! Be sure to check the pinned message in chat for the link to the control screen. You can claim 50 free coins and try and stand in my way with a host of different effects!\n\n\nLP vs chat, who will win?\n\n\n\n🟡Daily Vlog | https://www.youtube.com/@LPsDVs\n🟢LP Podcast | https://podcasters.spotify.com/pod/show/lp70\n️Discord | https://discord.gg/pnMW6kYWwq\n🟠Patreon | https://www.patreon.com/LPtheLPer\n🟣 Twitch | https://www.twitch.tv/LPtheLPer\n️Threads | https://www.threads.net/@lpthelper\n🟤Gaming Insta | https://instagram.com/lpthelper?igshid=OGQ5ZDc2ODk2ZA==\n🟤 IRL Insta | https://www.instagram.com/lukeperez/?igshid=ZjE2NGZiNDQ%3D\nTwitter | https://mobile.twitter.com/LPtheLPer\n🟢Anonymous Form | https://docs.google.com/forms/d/e/1FAIpQLSf14awsieKkwo11Q4hkvY6oJ98kNtCQwbB6Sz0I027N0nUhQw/viewform\n\nSuper Mario 64 is a 3D action-adventure platform game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the Super Mario series.[9] This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. Despite its name, Super Mario 64 runs in 32-bit, like most Nintendo 64 games at the time. Since its release, Super Mario 64 has been widely acclaimed as one of the greatest and most important games of all time.[10][11][12]\n\nIn entering the third dimension, Super Mario 64 largely eschews the obstacle course-based design of the 2D Mario platformers for a mission structure and gameplay focused on exploring a larger area. Though not the first 3D platform game, Super Mario 64 codified many of the controls and design conventions of the genre.[13] Being the first 3D Super Mario game, Super Mario 64 has introduced several moves, including triple-jumping, ground-pounding, long-jumping, diving, and side-somersaulting, which would be used in most subsequent installments of the Super Mario series. Punching and kicking were also introduced but would not appear in any later title other than its DS remake. The game popularized Charles Martinet's portrayal as Mario (being the first game of the Super Mario series to feature his voice) and Princess Toadstool's name as Peach in the West, and made them both series standards.\n\nThe above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Mario_64\n\ncrowd control mario 64 crowd control stream crowd control let's play\n\n#nintendo \n #sm64 #crowdcontrol #supermario64 #supermario #n64 #nintendo64 #stream #crowdcontrolstream







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