Thief: Deadly Shadows [3] St. Edgar's Eve // Clanking Around
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Published on ● Video Link: https://www.youtube.com/watch?v=oT7VocQ5dkU
This is a really rough game—more so than the prequels. Everything tends to look the same, and the lack of any positioning on the map (or an at-all detailed map) means that there's a lot of aimless wandering. What will determine whether I like this better than its prequels will be whether or not it fails entirely in the back half.
But seriously, who greenlit Papyrus as the main font in the game? Or that movement? Or the way-too-long notification system that's shared by both saving and reading things on the wall.
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Thief: Deadly Shadows
St. Edgar's Eve