thinkingParticles 6.0 Subscription Drop 1 to 4 Full Feature Video
This video shows the main features of thinkingParticles 6 from the latest (Drop 4) down to Drop 1
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thinkingParticles 6.0 - Subscription DROP 4 thinkingParticles 6.4 now fully compatible with 3ds Max 2017.
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Drop 4 Fluid Solver SPH VE (6.4) - this is a dedicated viscoelastic solver that is mainly used to simulate highly viscous fluids.
ImplicitShape - The Implicit surface 6.3 algorithm has new added functionality: Materials and Mapping can now be assigned to the generated ISO surface.
VolumePos - A new reset mode has been added to the VolumePosition Helper. It is now possible to refill a volume based on several conditions of your choice.
Flow Boundary - Setting a different adhesion value per boundary is now possible with the introduction of an adhesion multiplier inside of the boundary operator.
EggTimer - A new feature has been added - boolean flag 'Reached' allows for the creation of complex oscillator setups.
Object Helper Node - allows for fully procedural and automatic count adjustments based on objects picked.
MatterWaves - FLOW option allows for the creation of steady particle flows with a well defined fixed spacing. This allows for the mapping of ISO surfaces along stream of emission.
thinkingParticles 6.0 - Subscription DROP 3
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Writing a cache file is now up to 10 times faster than before; this means the disk transfer functions have been optimized by a wide margin.
Per Frame Caching option thanks to the new *.tpc format, with enhanced sub-sampling option for output and Selective Cache Channels.
Highly advanced algorithm options to create an ISO surface. A new method allowing for the creation of flat surfaces out of point clouds.
Brand new SPH2 method offers a much more improved and stable method to create fluids that are under larger pressure and bigger sub frame steps.
Direct Alembic Import/Export: thinkingParticles now supports direct file import of Alembic *.abc files, both pure Alembic particle files as well as mesh-based files.
New Particle Group Right Click Menu Option: works great for debugging complex DynamicSet setups containing hundreds of nodes, and help speed up work tremendously.
Render Resets Simulation - this new feature allows for quick and easy rendering adjustments of materials and light.
thinkingParticles 6.0 - Subscription DROP 2
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Ultimate Smoke Operators A whole new category, ‘Smoke’ was added: SmokeBoundary; SmokeGroup; SmokeData; *SmokeSolver; **SmokeRender; SmokeTRanges and the Smoke Atmospheric Renderer: CombustibleRenderElement; FlameRenderElement; ZDepthRenderElement; TransparencyRenderElement; NormalRenderElement; SmokeRenderElement; SmokeVelocityRenderElement;
True direct volumetric particle point rendering. This amazing feature also allows for parameter controls such as distance-temperature fall off.
New Initiator operator: PPassString - Particle groups can now be accessed across ‘hierarchy trees’ just by their name or parts of their name.
New LayerToParticle - working with the standard 3ds Max layer system, one or multiple layers can be dedicated as an ‘import’ to thinkingParticles layer. Now, whenever a new object is created or moved to this layer - it will be automatically added to thinkingParticles.
Enhanced CameraMap - a new feature has been added to the CameraMap operator to allow it to "freeze" or memorize UV-coordinates at a specific time.
thinkingParticles 6.0 - Subscription DROP 1
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● 3 tightly integrated highly optimized, industry-standards Dynamics Solver
● Near real time soft-body Rope dynamics system
● Low-Subframe Sampling Joint System with Fast Solving Speed
● High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
● 100% Scriptable DynamicSet and ParticleGroup Control
● Complete particle baking option into 3ds Max objects
● Advanced Object Tracking features to handle mesh animation
● Advanced "Blurp" Operator to handle complex particle morph effects
● Ultra fast Real-time Particle/Object Collision Detection
● Advanced Crowd Control Feature
● Instanced and morphable Skin or Physique Modifier support
● Special IK handling routines for real-time Crowd Control
● Advanced Wire Setup View for easier behavior setup
● Real particle Paint Support (particles carry color information)
● Extended PyroCluster support to access individual particles
And the above is not all. More information at http://cebas.com/thinkingParticles