This Is How You Ruin Missile Command | The Pixelated Sausage Show
I didn't think it was possible, but somehow they managed to ruin Missile Command. How'd they do it? Well, they...eff that...listen to the show if you want to know how the impossible became possible; however, if you don't care about Missile Command, worry not, there's plenty of other stuff discussed on this week's episode, including more Star Trek (new for me/old for you Star Trek), and a handful of games that range from not that bad to, "I think I'm going to be sick," so strap in and get ready for one hell of a bumpy ride. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Chapters:
0:00 Intro Nonsense
1:44 Double Jeopardy (1999)
4:56 Escape from Alcatraz (1979)
7:08 Star Trek: Deep Space Nine (1993)
11:39 After Wave: Downfall
14:21 Paper Cut Mansion
19:10 Warpips
26:46 Fueled Up
30:38 Shatter Remastered Deluxe
34:58 Missile Command: Recharged
40:00 Patreon Questions
48:26 Outro Nonsense
Site: http://www.pixelatedsausage.com
Linktree: https://linktr.ee/pxsausage
Patreon: https://www.patreon.com/PXS