This is what Counter Strike looked like back in the day

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Counter-Strike: Source (CS:S) is a multiplayer first-person shooter developed by Valve Corporation as a complete remake of the original Counter-Strike on the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-Terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposition before time is up.

Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.

Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.

Several elements of the gameplay were modified from their Counter-Strike iteration, such as the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll physics marks another difference between Counter-Strike and Counter-Strike: Source. AI has been improved as well, their attacks are considerably more accurate, and they will "read" the tactical map. Once they are alerted to the player's appearance, they will engage faster than in the older games. AI will attempt to retreat if they spot snipers.

Credits of the description above belong to:
https://counterstrike.fandom.com/wiki/Counter-Strike:_Source

I do not own this description above. It is an excerpt from Fandom and they do own all rights to it.

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Currently, Chad2G has 14,135 views for Counter-Strike: Source across 10 videos. His channel published less than an hour of Counter-Strike: Source content, less than 0.02% of the total video content that Chad2G has uploaded to YouTube.