Three Other Approaches to Turn Timers | GMTK Extra

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Published on ● Video Link: https://www.youtube.com/watch?v=QAVf7rb0IwM



XCOM: Enemy Unknown
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Duration: 6:13
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In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic.

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Sources

Game Design Deep Dive: Alarm systems in Klei's Invisible, Inc. | Gamasutra
https://www.gamasutra.com/view/news/244383/Game_Design_Deep_Dive_Alarm_systems_in_Kleis_Invisible_Inc.php

Back on the farm again: How Enemy Within redefines XCOM | Eurogamer
http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do

Games shown in this episode (in order of appearance)

XCOM: Enemy Unknown (Firaxis Games, 2012)
XCOM 2 (Firaxis, 2016)
Invisible, Inc. (Klei Entertainment, 2015)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
The Legend of Zelda: Majora's Mask (Nintendo, 2000)
FTL: Faster Than Light (Subset Games, 2012)
XCOM: Enemy Within (Firaxis Games, 2013)
Cuphead (Studio MDHR, 2017)

Music used in this episode

See Ya Rap Instrumental (Arcee)
Intro (Invisible Inc)
Overworld Theme (Mario + Rabbids Kingdom Battle)
HQ Act 1 (XCOM: Enemy Unknown)
See Ya Rap Instrumental (Arcee)

Arcee on Soundcloud - https://soundcloud.com/arsy1

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Tags:
game design
xcom 2
invisible inc
mario rabbids
ubisoft
firaxis