How Games Use Feedback Loops

Subscribers:
1,570,000
Published on ● Video Link: https://www.youtube.com/watch?v=H4kbJObhcHw



Pyre
Game:
Pyre (2017)
Duration: 13:11
1,086,035 views
37,309


- GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit

Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this episode I’ll explain what this all means, and talk about the design of Pyre’s positive and negative loops.

=== Sources and Resources ===

- Sources

Solving XCOM’s Snowball Problem | Pentadact
http://www.pentadact.com/2016-02-25-solving-xcoms-snowball-problem/

Git along there, little doggies | Team Fortress 2
http://www.teamfortress.com/post.php?id=1872

- Additional resources

Level 4.4: Feedback Loops | Canvas
https://learn.canvas.net/courses/3/pages/level-4-dot-4-feedback-loops

Designer's Notebook: Positive Feedback | Gamasutra
https://www.gamasutra.com/view/feature/131426/designers_notebook_positive_.php

[PPT] Feedback Systems and the Dramatic Structure of Competition | Mark LeBlanc
http://algorithmancy.8kindsoffun.com/cgdc99.ppt

=== Chapters ===

00:00 - Intro
00:35 - What is a feedback loop?
00:58 - Positive Feedback Loops
01:55 - Negative Feedback Loops
02:43 - Benefits of feedback loops
03:47 - Disadvantages of feedback loops
06:13 - How Pyre fixes feedback loops
08:16 - How loops balance themselves out
10:55 - Dampening feedback loops
12:50 - Patreon Credits

=== Games Shown ===

Bastion (Supergiant Games, 2011)
Transistor (Supergiant Games, 2014)
Pyre (Supergiant Games, 2017)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Call of Duty 4: Modern Warfare (Infinity Ward, 2007)
Chess Ultra (Ripstone Ltd., 2017)
Mario Kart 8 Deluxe (Nintendo, 2017)
Tekken 7 (Bandai Namco, 2017)
Splatoon (Nintendo, 2015)
Forza Horizon 3 (Playground Games, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
Team Fortress 2 (Valve Corporation, 2007)
Arms (Nintendo, 2017)
XCOM 2 (Firaxis, 2016)
Battlefield 4 (EA DICE, 2013)
SteamWorld Dig 2 (Image and Form, 2017)
Final Fantasy XV (Square Enix, 2016)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Resident Evil 4 (Capcom Production Studio 4, 2005)
NBA 2K18 (Visual Concepts, 2017)
Civilization V (Firaxis Games, 2010)
Dark Souls (From Software, 2011)
Call of Duty: Modern Warfare 2 (Infinity Ward, 2009)
Call of Duty: Black Ops (Treyarch, 2010)
Devil May Cry (Capcom, 2001)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)

=== Credits ===

Music used in this episode

Pyre soundtrack
k. Part 2 - 01 untitled 1, animeistrash

Other credits

MW2 - 6 KILLS WITH ONE PREDATOR MISSILE | Volound
https://www.youtube.com/watch?v=zPjlZTqdFh8

TACTICAL NUKE with AKIMBO Model 1887 - Modern Warfare 2 | TheKoreanSavage
https://www.youtube.com/watch?v=lFexH5_lwg8

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BEl/







Tags:
game design
xcom
pyre
civilization



Other Statistics

Pyre Statistics For Game Maker's Toolkit

At present, Game Maker's Toolkit has 1,086,035 views spread across 1 video for Pyre, with his channel publishing less than an hour of Pyre content. This makes up less than 0.45% of the total overall content on Game Maker's Toolkit's YouTube channel.