How Game Designers Protect Players From Themselves

Subscribers:
1,570,000
Published on ● Video Link: https://www.youtube.com/watch?v=7L8vAGGitr8



Dark Souls
Game:
Dark Souls (2011)
Duration: 11:52
5,497,656 views
156,058


GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit

A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.

Note: Those World of Warcraft numbers are completely made up, for illustrative purposes.

=== Sources and Resources ===

- Sources

Sid Meier: The Psychology of Game Design | GDC Vault
https://www.gdcvault.com/play/1012186/The-Psychology-of-Game-Design

Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2| Rock Paper Shotgun
https://www.rockpapershotgun.com/2016/02/25/making-of-xcom-2/

Water Finds a Crack | Designer Notes
https://www.designer-notes.com/?p=369

Spelunky by Derek Yu | Boss Fight Books
https://bossfightbooks.com/products/spelunky-by-derek-yu

Disable Timers | XCOM 2 Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=616964599

Rest | WOWWiki
http://wowwiki.wikia.com/wiki/Rest

Designer Notes 15: Nels Anderson | Idle Thumbs
https://www.idlethumbs.net/designernotes/episodes/nels-anderson

- Additional resources

Bloodborne Is Genius, And Here’s Why | hbomberguy
https://www.youtube.com/watch?v=AC3OuLU5XCw

Nioh - Commanding Attention | Turbo Button
https://www.youtube.com/watch?v=dXea0FNvk3c

New Doom's deceptively simple design | Gamasutra
https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php

How Hyper Light Drifter’s Ammo Recharges Its Combat | Rock Paper Shotgun
https://www.rockpapershotgun.com/2016/07/29/how-hyper-light-drifters-ammo-recharges-its-combat/

=== Chapters ===

00:00 - Intro
01:25 - Discouraging Unwanted Behaviours
03:24 - Encouraging Wanted Behaviours
04:19 - Doing it Through Mechanics
05:52 - Doing it Through Systems
06:53 - Using Carrot and Stick Properly
09:46 - Conclusion
11:20 - Patreon Credits

=== Games Shown ===

XCOM: Enemy Unknown (2012)
Final Fantasy XV (2016)
Dead Rising 2 (2010)
Civilization IV (2005)
Nioh (2017)
XCOM 2 (2016)
Spelunky (2012)
World of Warcraft (2004)
Sunset Overdrive (2014)
New Super Mario Bros. U (2012)
Sonic Mania (2017)
Vanquish (2010)
DOOM 2016)
Call of Duty: Infinite Warfare (2016)
Bloodborne (2015)
Burnout Revenge (2005)
Hyper Light Drifter (2016)
Sonic Generations (2011)
Bayonetta 2 (2014)
Devil May Cry 3: Dante's Awakening (2005)
Tony Hawk's Pro Skater 3 (2001)
Splinter Cell: Blacklist (2013)
Wolfenstein: The New Order (2014)
Project Gotham Racing 4 (2007)
Bulletstorm (2011)
Sleeping Dogs (2012)
Uncharted 2: Among Thieves (2009)
The Last of Us (2013)
Uncharted: The Lost Legacy (2017)
Uncharted 3: Drake's Deception (2011)
Batman: Arkham Asylum (2009)
Hitman (2016)
Metal Gear Solid V: The Phantom Pain (2015)
Mark of the Ninja (2012)
Hellblade: Senua's Sacrifice (2017)
The Legend of Zelda: Breath of the Wild (2017)
Dead Rising (2006)

=== Credits ===

Music by Arcee on Soundcloud - https://soundcloud.com/arsy1

Hellblade Development Diary 11: First Playable | Ninja Theory
https://www.youtube.com/watch?v=rpf7ygDaCzM

World of Warcraft | YouTube
https://www.youtube.com/user/WorldofWarcraft

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BEs/







Other Statistics

Dark Souls Statistics For Game Maker's Toolkit

At this time, Game Maker's Toolkit has 14,111,354 views for Dark Souls spread across 8 videos. About an hours worth of Dark Souls videos were uploaded to his channel, or 3.87% of the total watchable video on Game Maker's Toolkit's YouTube channel.