Thunder Heroes
Players begin by choosing from a selection of heroes, in this case 4, to battle their way through hordes of enemies, end of stage bosses and eventually the final boss at the end.
The game utilizes a 3 button control scheme: punch, kick, and jump. Pressing all three will result in a special attack that, like pretty much all of Thunder Heroes’ fore-bearers, will drain a bit of you character’s health, creating a risk/reward balance.
Thunder Heroes is notably shorter than Gaia Crusaders and a lot easier too. There are only five levels, holding one piece of a magic pentagram each as opposed to the seven shards of the demon’s tear. Enemies have less health in general and many weapons that were not in the original are present. New weapons include lead pipes and energy swords, which function just like the sword from the original. The other new weapons are knives and grenades, which are tossed immediately after use.
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