Tibarn the Astronaut

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Published on ● Video Link: https://www.youtube.com/watch?v=VQrjrn_BHHM



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I told you Pass was broken! Well, those of you in #sda, that is.\n\nAnyway, the idea is simple. I gave Celerity, Boots, and Pass to Tibarn and let the enemies in 4-5 pile up to the point where I wish I could cast a Langrisser style Meteor spell. Worth noting that Izuka temporarily gives up summoning if there are too many people on the map (good for pacifist play).\n\nSince moving through enemies doesn't reduce your movement for arrow drawing purposes (or so it seems), I draw one HUGE arrow path through them. It gets so long that the game glitches the arrow to begin from strange places. This is where the real fun begins.\n\nBecause of this, I can do many things with the character, such as move so far out of bounds that the game places your unit WAY up in the air...where the air is all purplish(hence the astronaut title). \n\nPlease note that you can select the character even while they are up in space by using the unit list and hitting A REALLY fast. Doing so will not help you though, as they are unable to move back in bounds (or anywhere, for that matter).\n\nAlso available is an insta-warp, which I think I stumbled on during the recording of this video. Just like it sounds, but sadly limited to your movement range.\n\nAnother feature is the ability to move just one space out of bounds. This removes the unit from the unit count on the status screen, but they aren't considered dead and any leadership is still present.\n\nPlease note that moving one space out of bounds IS reversible. Simply mash X and A until you select them in the tiny window that the cursor moves to them (it bounces back because they aren't in-bounds). This will present a neat extra row or two of movement tiles on the outer edge(s), but you likely can't move through them without some tedious effort. Simply move back in as usual whenever you feel like it, but keep in mind the unit(s) out there is invincible.\n\nOn a similar note, I grabbed a unit with Elincia and Tibarn each, then moved them barely out of bounds. I then let everyone else die, to see what would happen (no Game Over since the conditions haven't been met, but nobody "alive" either). Turns out it caused an infinite Enemy Phase loop.\n\nAnd finally, I'd like to note that I'm not entirely done with testing on this glitch. Other things to try are foot units and the Rescue staff (use it from in or out of bounds). I don't have the correct setup at the moment to try the latter idea, so if someone gets to it before I do, please tell me what happens.\n\nEnjoy the video. :)







Tags:
Fire
Emblem
Akatsuki
Megami
Radiant
Dawn
ファイアーエムブレム
暁の女神



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Fire Emblem: Radiant Dawn Statistics For YayMarsha

At present, YayMarsha has 25,524 views spread across 2 videos for Fire Emblem: Radiant Dawn, and less than an hour worth of Fire Emblem: Radiant Dawn videos were uploaded to his channel. This is less than 0.12% of the total video content that YayMarsha has uploaded to YouTube.