Timber Born Experimental What's new and UNLIMITED Energy!
Timberborn is in Early Access right now, Grab it on the Epic store to support the channel https://store.epicgames.com/jd-plays/timberborn
Want more Timberborn check the playlist here ▶️ https://www.youtube.com/playlist?list=PLnIE0W-m629d-QmaM4dpaw8FBp2VnuFlV
New resource node: Metal Deposit. These large, rich in metal ore remnants of hooman civilization. They provide an infinite source of a new resource, the metal ore, but are difficult to adapt for beaver needs.
New resource: Cattail. Yields cattail roots. Can only grow in water.
New resource: Spadderdock. Yields spadderdock seeds. Can only grow in water.
New resource: Chestnut Trees. These trees with thick trunks grow slowly, but they provide your beavers with chestnuts in addition to logs.
Updated resource: Pine. Pines are now also a source of pine resin.
Updated resource: Maple. You’ve guessed it, you can also gather maple syrup.
New and updated resource-processing buildings
Updates to resources required an expansion of available buildings.
New building: Mine In exchange for a continuous stream of gears and treated planks, beavers are now able to get infinite amounts of metal ore, digging deeper and deeper.
New building: Smelter To be used in buildings, the metal ore needs to be smelted and turned into metal blocks here.
New building: Wood Workshop Creates Treated Planks from Planks and Pine Resin.
New building: Aquatic Farmhouse. Beavers employed here grow cattail and spadderdock in the designated (underwater) areas. Make sure they can reach the water!
New building: Tapper’s Shack. A beaver employed here gathers pine resin and maple syrup from trees in range. You can pick the prioritized good.
Updated building: Gatherer’s Flag. Gatherers are now able to gather chestnuts in addition to blueberries. You can choose the prioritized good.
Updated building: Grill. You can now pick between Grilled Potatoes, Grilled Chestnuts, and Grilled Spadderdock. Yield numbers vary.
Updated building: Gristmill. You can now pick between Wheat Flour and Cattail Flour.
Updated building: Bakery. You can now pick between Bread, Maple Pastry, and Cattail Crackers.
If a building allows multiple recipes, you need to pick one before it starts working. If you don’t, the building will display a warning. You can choose the recipe before the building is built.
New building: Mechanical Water Pump. This pump sucks the water below and dumps it at a higher level. It can be integrated into structures made of levees to allow building open reservoirs.
Water Wheels now have variable HP output, depending on the current current’s strength. If you manipulate that correctly, this can result in higher output than before.
Water Wheels will now slightly slow down the water passing through.
New attractions
It’s post-apocalypse alright but a beaver’s existence should not be only about survival.
New building: Lido. You wanted the swimming pools, and here they are. Lidos satisfy Fun.
New building: Mud Bath. Rivers aren’t always available but getting down and dirty (with bubbles!) is! And it's a hell of a Fun.
New building: Observatory. Stargazing is now another way of satisfying Knowledge!
0:00 introduction and future Videos
2:46 Plants can now die from flooding
2:59 Water Wheels provide Dynamic Power
3:35 Lido
4:34 Spatterdock and Cattail plants
4:54 Aquatic Farmhouse
5:27 Grill, Grsitmill and Bakery updates
6:53 Tapper Shack
8:26 Gather updates
9:05 Unlimited Metal with the Mine
9:51Wiid workshop for Treated Planks
10:34 Mud Bath
11:48 Observatory
12:45 Smelter
14:14 Mechanical Pump
14:55 Unlimited Energy with a Perpetual Energy Machine
#Timberborn #JD
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