TimeSplitters: Future Perfect Xbox gameplay testing on Xemu emulator

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(English below) Gameplay de las dos primeras misiones de TimeSplitters: Future Perfect, desarrollado por Free Radical y lanzado en 2005, en su versión de Xbox en el emulador Xemu. Es la tercera entrega de la trilogía TimeSplitters aparecida en la generación de PS2-Xbox-GC y exclusiva de consolas (casi, excepto en un caso especial que mostraré próximamente). Yo este juego lo compré para mi Gamecube, pero nunca llegué a jugar demasiado.

Lo juego en el emulador Xemu versión v0.7.127. Parece bien emulado hasta donde he jugado salvo por una cosa. Dos en realidad. Una es que faltan los lens flares. No es algo que se note a no ser que sepas que estaban ahí en el juego jugado en consola, pero me parece curioso como, desde siempre, a los emuladores les ha costado mucho emular determinados efectos como los lens flares. Lo otro es que el emulador sufre en rendimiento con este juego si se aumenta la resolución a más de x2 respecto al original, dejando de ir a 60 fps perfectos, aun con un PC muy potente como el mío (i9-13900K y RTX 4090).

Es mejor es emular este juego en cualquiera de las otras dos versiones, es decir, PS2 en PCSX2 y GC en Dolphin. Esta versión de Xbox creo que tiene las texturas con algo más de resolución respecto a las otras, pero como el emulador impide activar el filtrado anisotrópico, todas las texturas que estén inclinadas se van a ver peor que en los otros dos emuladores, que sí permiten filtrado anisotrópico.

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Gameplay of the first two missions of TimeSplitters: Future Perfect, developed by Free Radical and released in 2005, in its Xbox version in the Xemu emulator. It is the third installment of the TimeSplitters trilogy appeared in the PS2-Xbox-GC generation and console exclusive (almost, except in a special case that I will show soon). I bought this game for my Gamecube, but I never got to play it too much.

I play it on the Xemu emulator version v0.7.127. It seems well emulated as far as I've played except for one thing. Two actually. One is that the lens flares are missing. It's not something you notice unless you know they were there in the game played on console, but I find it curious how, since always, emulators have had a hard time emulating certain effects like lens flares. The other thing is that the emulator suffers in performance with this game if you increase the resolution to more than x2 with respect to the original, not going at a perfect 60 fps, even with a very powerful PC like mine (i9-13900K and RTX 4090).

It is best to emulate this game in any of the other two versions: PS2 on PCSX2 and GC on Dolphin. I think this Xbox version has best textures with a little more resolution than the others, but as the emulator prevents to enable anisotropic filtering, all the textures that are tilted will look worse than in the other two emulators, where you can activate it.




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