Timothy Rapp - Content Production for Video Games - Episode 14 (Part 2)
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Published on ● Video Link: https://www.youtube.com/watch?v=3G9Cfdx8MqI
Timothy shows how he uses ZBrush to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.
Part 1: https://youtu.be/9FDfP6jWVxA
This episode features DynaMesh sketching kneepads, character PolyPainting, CreaseEdge DynaMeshes, and ZRemesher workflows.
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