Timothy Rapp - Content Production for Video Games - Episode 14 (Part 2)

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Published on ● Video Link: https://www.youtube.com/watch?v=3G9Cfdx8MqI



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Timothy shows how he uses ZBrush to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.

Part 1: https://youtu.be/9FDfP6jWVxA

This episode features DynaMesh sketching kneepads, character PolyPainting, CreaseEdge DynaMeshes, and ZRemesher workflows.


Tim's Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/



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