Timothy Rapp - Content Production for Video Games - Episode 17

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Published on ● Video Link: https://www.youtube.com/watch?v=HASGIooNPRc



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Duration: 3:07:10
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Timothy shows how he uses ZBrush to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


In this broadcast, Tim finishes up his shoe from the previous episode while comparing hard surface to organic sculpting methods. He also covers Masks and Panel Loops for hard surface geometry.


Tim's Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/



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twitch
games
pixologic
zbrush
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sculpting
modeling
3d modeling
art
design
tutorial
how to
making of
digital
3d
game development
disc jam
rocket league
arcade
high horse entertainment
unreal engine