Timothy Rapp - Content Creation for Video Games - Episode 16
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Published on ● Video Link: https://www.youtube.com/watch?v=gwz3LOr5P-o
Timothy shows how he uses ZBrush to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.
This episode features using orthographic image planes with shadowbox for creating instant base meshes, using spotlight for reference imagery, and sculpting tennis shoes from scratch!
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