Tinker the sailor soldier and By Invitation Only walkthrough | Memory 3 and memory 4 walkthrough |
Memory 3: Tinker Sailor Soldier Spy
This memory begins by speaking with Liam near the docks at the homestead.
After speaking with him, you will need to sail north. You can take some time to explore the open seas if you like, but we suggest you just stick to your mission for now.
As you sail through the northern waters towards your objective, you will pass by a lot of enemy ships. Although you can fight them, it may be best to sail quickly through, as there are several ships here and they might overwhelm you.
Once you reach the objective, speak to the Assassin there. You will get back on your ship and have to locate the Royal Navy Schooner.
The schooner is marked on your map, so quickly sail towards it. This mission is going to teach you how to board enemy vessels. They key is to drop their health into the red range, without killing them. Once they are in this state, you can float beside them and board them. Boarding a vessel allows you to obtain a lot more money and loot.
After looting the vessel, you will need to sail to a nearby port. Here you will unlock the ability to upgrade your ship. Once you have bought the hull armor, get back on your boat and sail towards Anticosti. Once there, enter the marked house and you will view a cutscene. Once it is over, the memory will end.
Memory 4: By Invitation Only
This memory will begin once you reach Two Bends. Speak with Liam at the top of the town to begin.
By Invitation Only
When you speak with Liam, you will initiate a cutscene where you learn about Washington. Achilles will order you to find him, and deal with him.
Return to your ship and begin sailing away. You will need to find which ship has Washington on it, but it's fairly easy as it's the largest one. Use the spyglass to mark it, or simply sail very close to it and you will trigger a chase.
Follow it for a short time, and you will eventually be told about a blockade, and you will need to quickly dock with the land. Run off your ship and begin chasing the vessel on foot.
Your goal is the boat, so make your way there. There are civilians in this town, so make sure you don't just start stabbing everyone. Once you are on the boat, there are three soldiers that you must kill, then grab the item. Turns out it's a stealthy new weapon!
Now that you have the gun, you need to find Washington. Follow the marker, and on your way there, make sure to shoot 4 soldiers with the berserk darts. You don't need to stick around to watch what happens, just shoot and carry on.
Once you have done that, climb the wall and jump into the garden party. Make your way towards the marked area without getting seen. This part isn't optional, so if you are seen, you will be forced to restart.
Once you get near the marked area, turn on your eagle vision to spot Washington. This will trigger a brief cutscene with him, his brother and some other Templar.
After the cutscene, you will need to kill Washington. Your optional objective is to do so while blending in with a crowd. Although there are several ways, we found one that was quick and easy. From where the cutscene ends, run right along the building then turn left. There will be a guard patrolling before you, and a guard on the roof, a little further away.
Shoot these two with sleep darts, then run forward into the bush on the other side of the arced walkway. Sometimes a guard is looking at this bush, so if he is, wait a moment. If he has passed it by already, run from the bush and stand in the group of civilians in front of you. Washington will soon walk by, and you can easily stab him.
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