Tiny Combat Arena • Progress Check (v0.9.0.7)
Been a while since I posted any TCA video. Looks like Why was hard at work, there are several improvements to the game. Most notably vehicle path finding, targeting logic and symbology (that AAA prioritization was badly needed), new loadouts, high-drag bombs, new views and many others. I like that you can turn off that strategic GUI interfeca (Shift - H by default, though it's still buggy as sometimes you will still see unit type icons - to hide them you must cycle the function on/off), since the battlefield gets really cluttered with so many units around.
More TCA:
https://www.youtube.com/playlist?list=PLIku_oD9y-RDJhhiKq3ddCzruDRn9HrLt
0:00 Main menu
0:08 • 1st run - mission start
1:15 Weapon view
1:35 Friendly F-5 engaging the enemy
2:09 Cockpit zoom function
3:06 Targeting Shilkas (new target symbology), RWR tones
4:21 Cluster bomb drop view (hm... is the burst altitude too high though?)
7:35 Coming in for landing (passing pilot riding a chute)
8:53 • 2nd run (CAS loadout)
9:10 Seems like nearby Vulcan has firing gun effect looped
10:57 Taking out Shilkas with Mavericks
13:49 Those SPAAGs are deadly, eating dirt...
13:57 ...but took them with me
14:18 While we're here lets admire the ground battle
17:43 • 3rd run (CAS loadout)
20:30 Attacking with clusters from step angle seems highly effective (low bomblets spread)
21:15 Shooting duck gallery ;)
21:40 Highway of death
23:13 Trying to use AAMs for ground punding...
23:46 ...it works but you need to get close to get a lock
25:11 Formation flying with a pair of F-5s
27:30 3rd run (High Drag Bombs loadout)
28:05 That Vulcan still firing...
30:37 HD bombing run
31:55 Some more ground kills with AAMs
34:00 The enemy base seem to produce more units then we're able to destroy...
34:20 • ...so on the 4th run it's time to change the strategy (Base Attack loadout)
36:50 1st bomb run on the base
37:45 2nd bomb run on the base
38:15 I wish I had MK20s right now...
40:44 • 5th run (Base Attack loadout)
43:02 3rd bomb run on the base
43:13 Oh-oh, my wing got ripped off...
43:24 ...dropping stores and trying to salvage the bird
43:33 Pay attention to the controls gauge in the lower-left corner
43:40 This thing is really hard to control right now
45:04 Crash landing - but we made it!
45:26 • 6th run (Base Attack loadout)
47:31 4th bomb run on the base
48:08 5th bomb run on the base
48:44 Strafing run on the base
48:50 Taking out water tower is not needed, but I love how it crumbles
49:18 Another strafing run while under fire from Shilkas
51:20 • 7th run (Strike loadout)
53:03 I couldn't resist...
53:44 6th bomb run on the base
54:33 Final strafing run on the base
55:15 Now that the airbase is disabled, it wont produce more units
58:25 • 8th run (CAS loadout) - time to take out those Shilkas
1:00:06 Attacking first pair of Shilkas with Mavericks
1:00:50 Trying to take out some tanks - too much spread on the clusters
1:02:24 Taking out the last pair of ZSUs with MK20s
1:03:45 Final sweep
1:04:58 Escorting frienldy units to capture final strongpoint
1:07:44 Victory fireworks!!!
1:10:10 And victory landing :)
#retroflightsims
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