Tiny GTA Prototype with Euphoria-style Ragdoll !! (Unity3D)

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Tiny GTA Prototype
Includes Euphoria-style Ragdoll physics

Made in Unity3D

Another attempt to recreate the feel of GTA, but I've gone for a much simpler style.

Characters have only a Body, Arms and a Head, all characters have intelligent Ragdoll physics

Currently implemented:

- Great Ragdoll physics
- Day/Night system with changing sky
- Fake HDR that brightens the game when you go into interiors
- Very basic Weapons
- Vehicle support for any type of vehicle,
currently only a Car, Skateboard, and bike that acts like a SeeSaw
- Vehicle crash physics, car dents on crash!
- NPC's but no AI yet
- Animation is done completely in code using mathematics
- Character skin support, which is used by the NPCs
- Working Interactions for characters


Music:

Green Lane Avenue
by AeroZ, Tepid (http://ocremix.org)

IceCapped
by McVaffe (http://ocremix.org)

If you like this project, please check out some of my other work on Behance:
https://www.behance.net/nimsony







Tags:
Grand Theft Auto (Video Game Series)
Action-adventure Game (Media Genre)
Video Game (Industry)
Unity (Software)
Gta
Physics (Field Of Study)
Euphoria (Video Game Engine)
Grand Theft Auto Clone (Video Game Genre)
Personal Computer (Video Game Platform)
Skateboarding (Sport)