Titan: Open alpha teaser trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=0V7PreOA8p4



Doom
Game:
Doom (2016)
Category:
Let's Play
Duration: 0:22
2,825 views
41


https://www.moddb.com/mods/titan-alphaents-doom-16-rip

Finally, the waiting is almost over, Titan's open alpha is soon to be released.
How soon? I'm not sure yet, but don't worry, it will be sometime around these months.

So, What will the Open alpha feature? Welp, there's the list...


* Improved Doom '16 rips.
(Earlier iterations of this mod were ripped at home, but my computer wasn't powerful enough to achieve solid framerate, so a friend was gentle enough to allow me to travel to his house and rip the game again from there at larger resolutions, smoother than before and also, with improved ripping techniques i've learned in previous q4 mod =P)

* Most weapons from snapmap.
(There were some weapons i couldn't finish because of video issues, but i've decided to crunch a little bit and instead work on 13 weapons, some of them are momentarily locked, but there are still obtainable on some other ways)

* Arcade mode
(How to make a fun game even funnier? Introducing arcade mode, where the more you kill, the more your score increases, featuring optional dynamic music, angry monsters and your wishes of destroying demons in a killing spree a reality)

* Optional oldschool mode (wip)
(As teased on the trailer, players will be able to switch weapons aestethics, between smooth rips and oldschool sprites ala D4D. Weapons will behave different according to the theme (oldschool weapons won't throw grenades or melee), but fun is still the same)

* Heretic compatibility (wip)
(For the first time on any of my mod's, i've tried to make this mod heretic compatible. Now that's some black magic! because of that, arcade mode also works on heretic)

What to expect on the future?


I hope to be able to make weapon mod's soon, as there are currently no such things on this mod, as of this date.
Because I haven't recorded video rips at home, I had some constraints and couldn't record everything at once, so first phase was making the base weapons and from there, build the remaining ones. After that, i'll try to make weapon mod's. Still have to figure it out. I still have to work on a placeholder code to allow upgrades in some sort of way, not defined yet. I have some ideas for Arcade mode upgrades, but that's still far away.

I know, people want to fight against some doom 4 monsters, but that's something i can't achieve.
Instead, i'll request dbt's permission to see if he allows me to use their d4t's monsters (or their qcde's doom4 counterpart) and merge them into titan, as optional feature. Also, i have in mind to allow custom monsters later on (akin to csdmo. It's partially done, but gotta test it further)

Animated crosshairs. Have some of them done, but aren't implemented yet.

Multiplayer compatible? I want to do that, but i don't know if these weapons will be able to work on that mode because of complexity and multiplayer constraints. It might take me a year or even more though (I hope not)



I don't know what else to say, i want to continue working on the mod, but it ain't an easy task. it will take me some time (even years probably. I mean, csdmo took me 5 years to release it) but i'll still work on it.
Might have some hiatus later on and continue work on blorc or q4's rip, but sure thing i'll come back with this mod later this year.







Tags:
GZDoom
Doom
Doom 4
Doom 16
weapons rip
doom 4 rip
doom 16 rip
titan
alphaent
alphaent2
mod
weapons mod
sprites
zandronum
singlpeplayer



Other Statistics

Doom Statistics For AlphaEnt2 (aka Blorc)

At present, AlphaEnt2 (aka Blorc) has 22,064 views spread across 37 videos for Doom, with his channel uploading 5 hours worth of Doom videos. This is 6.35% of the total watchable video on AlphaEnt2 (aka Blorc)'s YouTube channel.