TITAN ZERO Review - Protect The Earth...Before It's Too Late (Previously T.D.O.)
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Humanity is at its end.
Threatened by otherworldly titans, it faces unpleasant but certain extinction. There is only one last (albeit tiny) hope: the T.D.O.! In the battle against the first Titan Gaia, the Titans Defense Organisation went all out back then, and with difficulty was able to achieve a victory. Now that Titans are appearing again, most of the heroes from back then are dead, retired, or simply have better things to do than risk their lives once again. So now it’s up to you to determine the fate of humanity and defend the Earth against Titans like the fearsome lava snail Worldshaper.
T.D.O. is a cooperative game for 1 – 5 heroes who hunt down super-powerful titans before they destroy the world. Embody sympathetic hopefuls like the highly intelligent chameleon Barry, who rides the last panda Nala, Alita, who was recruited because of her outstanding e-sports performance (and fortunately was able to save a large part of her followers), or Herr Schulz, who is actually a simple clerk, but who has been gripped by the spirit of adventure through an evening course on “risk management”. These are definitely not the heroes we need – but the ones we deserve.
The last hope of mankind
All heroes of the T.D.O. can be roughly assigned to one of three roles. Members of the damage group are designed to cause as much damage to the titan as possible, and often go into the most dangerous areas directly in contact with him to do so. The group defense is either thickly armored or downright tough (at best, both) and can effortlessly deflect Titan attacks to protect less tough roles. Heroes in the support category take care of the members of their party by healing, moving, or otherwise strengthening them.
In T.D.O. the players take turns with their game moves. At the beginning of their turn, each player rolls 4 dice. Each die is assigned to an action bar of your own hero or heroine, and thereby triggers an action. Actions include moving, attacking, healing, generating energy, or triggering the ultimate ability, for example. After all the dice have been assigned, the player’s turn ends. A titan card is then drawn, which controls the titan’s behavior. For example, titans can move, cause damage to heroes, or devastate areas. The titan’s turn is followed by the next player’s turn.
The heroes win the game if they manage to destroy the Titan. The titan wins the game if he manages to devastate all the zones on Earth before being destroyed.
BGG Link - https://boardgamegeek.com/boardgame/376597/tdo-titan-defense-organisation
TimeStamps:
0:00:00 - Overview
0:06:37 - Ease of Play
0:07:08 - What I Like
0:09:09 - What I Don't Like
0:11:03 - What I Can See Others Not Liking
0:11:52 - Final Thoughts
0:13:44 - Recommendations
5.0 - My absolutely favorite games. You can pry them out of my cold dead hands.
4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc.
4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience.
3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad.
3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep.
2.5 - A game I'd play again , but will never suggest it myself
2.0 - A game I don't want to play again
1.5 - A game I can't find any reason to recommend
1.0 - A game that is just bad.
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