TO FIND URSULA | Ep. 33 | Kingdom Hearts Re:Chain of Memories

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Published on ● Video Link: https://www.youtube.com/watch?v=73LKkoqz5FI



Duration: 22:29
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Outro music -- Winside - Heart of Darkness
Link: https://www.youtube.com/watch?v=BtalzWd2uKw

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What is Kingdom Hearts Re:Chain of Memories?

Set directly after the events of the first game, Sora, Donald and Goofy enter the mysterious Castle Oblivion, and stumble into an adventure that’s forgettable in the best possible way! …That’ll make more sense when you’ve played it.

Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts: Chain of Memories. It was first released on March 29, 2007 in Japan, and imported to North America almost two years later, on December 2, 2008. It was never released in the PAL region until the release of the HD remake Kingdom Hearts HD 1.5 ReMIX. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation, and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were added with a condition of completing the stories for the North American release.

While many changes were made between the two versions, by far the most important was the total redesign of the game to be a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, Kingdom Hearts and Kingdom Hearts II. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.

Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system, based on the game of War, was added to Riku's battle mechanics, and the Reaction Command system of Kingdom Hearts II was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.

Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system, based on the game of War, was added to Riku's battle mechanics, and the Reaction Command system of Kingdom Hearts II was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.

#KingdomHearts #ChainOfMemories #Re:ChainOfMemories







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Kingdom Hearts: Chain of Memories Statistics For Chuck The FNG

There are 389 views in 84 videos for Kingdom Hearts: Chain of Memories. The game makes up over 1 day of published video on his channel, or 2.52% of the total watchable video for Kingdom Hearts: Chain of Memories on Chuck The FNG's YouTube channel.