[ToD2 Scripts] Tales of Destiny 2 Patch (PSP) - Repack Test
Testing the game again after repacking file.fpb back into the PSP ISO. Make sure the ISO file is not read only, check file properties and uncheck the "read-only" box. The game loads, but no text, except punctuation marks. Apparently, the zlib compression algorithm is different than the PSP compression algorithm, which is why we have a different checksum after repacking. However, the issue with the text appears to be due to how the game uses 16-bit encoding, and the ASCII characters are 8-bit. We'll need a table, like 8260 = A, 8261 = B, 8263 = C, and edit manually with a hex editor for now to test.
Github Project for Tales of Destiny 2 can be found here:
https://github.com/pnvnd/Tales-of-Destiny-2
Github Project for Tales of Hearts DS here:
https://github.com/alizor/hearts
Discord:
https://discord.gg/HZ2NFjpedn
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2021-04-18 | Compile C# .NET 5.0 Apps in Linux (or macOS) |
2021-04-18 | Create XDELTA3 Patch in Linux |
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2021-04-18 | Tales of Destiny 2 (PS2) - English Patch (Linux) Tutorial |
2021-04-11 | Tales of Destiny 2 - English Patch (Progress) - 01 |
2021-03-27 | Tales of Destiny 2 - Make Your Own Patch! |
2021-03-10 | [WindHex32] Tales of Destiny 2 - TBL Test |
2021-03-09 | [ToD2 Scripts] Tales of Destiny 2 Patch (PSP) - Repack Test |
2021-03-07 | [ToD2 String Extract v1] Tales of Destiny 2 (PSP) - Patch Tools |
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