TODAY WE LOOK AT THE LONGING | STEAM
TODAY WE LOOK AT THE LONGING | STEAM
STEAM LINK - https://store.steampowered.com/app/893850/THE_LONGING/
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ABOUT THIS GAME-
The gameplay of The Longing revolves around a real-time countdown of 400 days as the player character, called a Shade, waits to awaken its king. Interaction with the world is slow-paced by design, with the Shade's movement speed being significantly slow. The gameplay consists mostly of exploring caves, gathering resources to furnish the Shade's home, and other time-wasting activities such as reading and drawing. Many aspects of the game are time-dependent, for instance, roadblocks which require the player to wait a certain amount of time before progressing. The game is intended to, at least in part, be played idly, enabled by features such as idle reading and a bookmark system, by which the player can direct the Shade to automatically walk to a previously saved location, return to its home, or randomly wander around.
The player's main goals are driven by a to-do list of things to improve the Shade's life, however, no interaction with the game world is required to advance the timer, as it continues regardless of what actions are taken and increments independently of the game being open. Time advances faster in the Shade's home depending on how well-furnished it is, as well as while performing certain actions such as drawing. As a result of the timer's constant progression, it is possible to beat the game by opening it once, waiting 400 days, then opening it again, although this is not the intended way to play. To prevent cheating, the game also has a dungeon system as a consequence for players who attempt to circumvent the time limit by changing their computer's system clock. The game features several endings, and not all require the player to wait out the 400 day timer.
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