Tom Clancy's Rainbow Six Lockdown 2006 Video Game Unboxing-Overview HD 1080P
Tom Clancy's Rainbow Six Lockdown 2005 Video Game Unboxing-Overview HD 1080P PC
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Tom Clancy's Rainbow Six: Lockdown is the fourth game in the Rainbow Six series. The initial design and PlayStation 2 version were developed by Red Storm Entertainment and the Xbox version was developed by the Ubisoft Montreal studio. Both are published by Ubisoft. The PlayStation 2, Xbox and Gamecube versions were released on September 8, 2005 and a version for Windows was released on February 16, 2006. The player controls the main character, Rainbow leader Ding Chavez, and leads a single squad in real-time through each level. The player can issue orders to team members, such as to break down a door or toss a grenade into a room. Missions are broken up into linear levels, instead of each mission taking place on a single non-linear map. Lockdown also gives players the ability to save their in-game progress at any time during a level, in contrast to previous games' lack of an in-game save feature. Lockdown takes place in 2009 and revolves around an elite counter-terrorist unit called Rainbow. In Lockdown, Rainbow is pitted against a worldwide terrorist organization known as the Global Liberation Front, composed of various leftist, anarchist, and third-world organizations opposed to the West. The Global Liberation Front has stolen a man-made nanotech virus named "Legion". "Legion" is a nanite aerosol that causes massive hemorrhaging in its victim and has a mortality rate of 100%. Rainbow must find and stop the GLF from using the virus. To accomplish this, Rainbow goes from country to country, tracking down each country's GLF cell, and finally capturing or killing that cell's leader, ultimately leading to a showdown with the GLF's supreme leader, Bastian Vanderwaal. A major plot twist occurs when team sniper, Dieter Weber, is captured by the terrorists, prompting an unauthorized rescue effort by the team. The game includes 16 single-player missions in all (14 on the Xbox). In the console versions of the game, the player views gameplay through a simulated visor. As the player's health bar becomes low, cracks will appear in the visor, limiting the player's view. Other visor effects are used such as steam or dust, slightly reducing visibility. Enemies are marked out as targets by the visor.
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