TOMB 4 MAN GUIDE COMPLETE

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Published on ● Video Link: https://www.youtube.com/watch?v=uh5ABMnweYY



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If you do not know mechanics and you don't watch this video you will not get into our Dungeon Runs~ please watch the Video!~
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For some reason my voice was overwhelmed by the game sound~ But it's okay! Turn up your volume :)
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The recording software made me (Loli Bish) & (SilentShadoww) have massive amounts of skill delay and lag so our dps wasn't what we usually do.
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If any one from Malevolence wants to request any videos from me or SilentShadoww please let us know :)
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I love you guys!~ GO GET YOUR LEGENDARY NECKLACE!~
- Officer Loli & Adviser(Officer) Shadow

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Here are the mechanics written for the boss if you are wondering about something and couldn't hear me properly or see something
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Boss Attack Rotation:

Front attack / back attack / spin attack*can be cc and grab* / Fire Breath / random AOE time bombs

Jumping the furthest player:

Triple AOE time bomb on the first 3 players that attacked him at the start of the battle.
Right after giving out 3 AOE time bombs, he will fire AOE lava pool towards the 3 players who had
the AOE time bomb and the AOE lava pool will stay for 8-10 seconds.
Once 3 AOE lava pool is out, boss will do a whole map 1x AOE, resist or party iframe.

*IMPORTANT* those who had the AOE time bomb make sure you are not near any players because they will still
receive damage even if you resist it, just run as far out as possible and away from the middle
PS: if there's someone you hate, go near him *IM KIDDING!
MELEES: do remember not to fight the boss immediately or else the AOE lava pool will be at the boss
and the rest of the melee players will suffer.

Repeat till 90% 232 Phase 1 MARK FURTHEST / 60% 323 Phase 2 MARK NEAREST / 30% 232 Phase 3 MARK FURTHEST
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90% Phase 1 / Marking the Furthest: 232

Boss will jump to the middle and MARK the FURTHEST then start shooting CHAIN LIGHTING at the MARKER for 3 times.

The 1st CHAIN LIGHTING must be shared with two players *Marker+2* or else the marker will instantly die!
Lighting Balls will spawn at 3oclock and 9oclock of the the boss, Runners make sure you are positioned correctly.
*Lighting Balls have a Small Aoe Effect, do not let it float away and hit someone else*

after the 1st CHAIN LIGHTING boss will jump the aggro holder so make sure the aggro holder be positioned
at the middle so the rest of the team will not be confused!
Boss will still MARK the FURTHEST, Marker make sure you are the FURTHEST among your team member.

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The 2nd CHAIN LIGHTING must be shared with three players *Marker+3+3* or else the marker will instantly die!
Lighting Balls will spawn at 3oclock and 9oclock of the boss, Runners make sure you are positioned correctly.
*Lighting Balls have a Small Aoe Effect, do not let it float away and hit someone else*

*After the 2nd CHAIN LIGHTING the boss will use 4 AOE attacks and there are 4 ways around this:
1: FM use your 5 second party iframe *lost of dps because everyone is Elsa now*
2: SM / KFM / DES / BD can cc the boss and grab the boss! *everyone can attack / The best way*
3: BM can juggle the boss up in the air *lost of dps due to no one else can hit other than BM*
4: SIN can web the boss up in the air *lost of dps because no one can hit*

*The reason for this is to delay the 3rd CHAIN LIGHTING as much as possible because the 1st CHAIN LIGHTING was shared
with 2 and if you do not delay or use the above mention method, 2 will die with the 1st CHAIN LIGHTING buff still on.
Boss will still MARK the FURTHEST, Marker make sure you are the FURTHEST among your team member.

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The 3rd CHAIN LIGHTING must be shared with two players *Marker+2* or else the marker will instantly die!
Right after the boss toss the marker he will do a single huge AOE, resist it or party iframe.

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60% Phase 2 / Marking the Nearest : 323

From here onwards boss will behave the same way
The only difference is the 1st CHAIN LIGHTING starts from 3 *Marker+3+3*
2nd CHAIN LIGHTING will be 2 *Marker+2*
3rd CHAIN LIGHTING will be 3 *Marker+3+3*
And the boss will Mark the NEAREST.

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30% Phase 3 / Marking the Furthest : 232

This is a repeat of 90% Phase 1.

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