Tomb Editor Tutorial - Adding Fog To Levels & Rooms
You can use various triggers in your rooms to add distance fog and fog bulbs, but if you want distance fog throughout your entire level, you can use the following settings in your script file:
ColAddHorizon= ENABLED
ForceVolumetricFX= DISABLED - Disable for distance fog, enable to use fog bulbs.
Fog= 204,0,0 - This is the RGB (Red, Green, Blue) colour codes for your fog.
FogRange= 2,40 - Beginning and the end of your fog distances
There is some excellent information on adding fog to your levels, and some of the amazing effects you can achieve here:
https://www.skribblerz.com/NGLEManual/nglemanual/ngle16.html
You can search for HTML colour wheels to choose your colours, but this is the website I used:
https://www.w3schools.com/colors/colors_picker.asp
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You can download Tomb Editor here:
https://github.com/Lwmte/TombEditorReleases/releases/
Update info can be found here:
https://www.tombraiderforums.com/showthread.php?t=223846
and the official support forums are here:
https://www.tombraiderforums.com/forumdisplay.php?f=31
For creating your 'Lara' voices, you can find a free generator here:
https://ttsmp3.com/
Or my paid service here:
https://tombraidervault.com/lara-voice/
You convert your audio files here:
https://online-audio-converter.com/
If you find this useful and/or you want to be kept updated about new uploads in this series, please like this video and subscribe to my channel, thank you for reading!
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