Tomb Kings Campaign Mechanics Update for Patch 6.3.1? - Total Mathhammer
I didn't even realize until mid-video there was a major, massive change in the tech tree I didn't know about because they didn't spell it out in the patch notes, so I'm doubly glad I did this video to update you on what's coming. My humble judgment is that this is a huge net benefit for Tomb Kings campaigns, tremendously liberating for players shackled for a long time, and while those shackles could work in TWW2, you need options for the faster campaigns in III. And for Khorne factions.
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The Off to Battle unit focus format uses combat demonstrations from Skirmish vs. AI, background music and voice commentary, including:
Intro
Stat breakdown including hidden stats
Common lord/ tech tree buffs applicable factionwide
Tips, tricks, advice, maybe a secret or two!
Bonus footage, playing out the battle once the voiceover is done so you can enjoy the sights and the music
Today's BGM: Sleepy West by JHS Pedals (YouTube Audio Library)
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