TOMB RAIDER DEFINITIVE EDITION: WALKTHROUGH GAMEPLAY PART 6 FINAL BOSS AND ENDING NO COMMENTARY
Tomb Raider: Definitive Edition is a re-release of Tomb Raider, developed by Crystal Dynamics and published by Square-Enix for the PlayStation 4 and the Xbox One. The game is optimized for next-gen consoles, with the help of outside developers including Nixxes Software and United Front Games. Lara Croft is stranded on a mysterious island while searching for the Lost Kingdom of Yamatai and is soon accosted by a group of bandits living on the island. Tomb Raider: Definitive Edition has improved upon many visual and gameplay elements. The game runs in native 1080p resolution for both consoles. The PlayStation 4 version supports Remote Play via PlayStation Vita. The Dualshock 4's light bar changes color depending on game play scenarios. The Xbox One's Kinect allows players to use voice controls to change weapons/attachments, as well as navigate menus, and change camera angles at some points, this can also be done by using a PS4 Headset. On the PlayStation 4 version, the frame-rate has also been increased to 60 frames per/second, while the Xbox One version runs at a stable 30 frames.
Lara has a refined character, with brighter skin, and AMD's TressFX technology is utilized, helping to improve the realistic effects to her hair. A physics engine was also applied to her gear, making items like her bow and axe move in response to her movement.
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