Tomb Raider: Legend on Xbox 360 emulator (Xenia) - some progress, i guess
Back in the day this game used to softlock in the place this video starts at, and have sound effects looping issues, but now, as you can see, it got better. Although, shadows are still bugged, music may go brrrrrr if you die, vertex explosions are not exception, and this game still loads slowly because of caching shaders.
And with every new level it feels like there's always new shader or game element assigned to each level (as if it's new and nothing you have ever encountered on your way) that freezes emulator, showing how unoptimized this game was even on Xbox 360.
Tested on: https://github.com/xenia-project/xenia/commit/6b45cf84472c26436d4a5db61a7b50dab301e398
My specs:
CPU: Intel Xeon E3-1230 v2 3.3GHz
RAM: 16 GB of DDR3 1600MHz in dual channel
GPU: AMD Radeon RX 580 8 GB (do not rely on percentage workload: even though it may say 100% - the real maximum workload here is in watts, which for this GPU is up to 155w)
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